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The Almanac Β· 28 trades

28 trades. Which one first?

  1. Attack
  2. Strength
  3. Defense
  4. Vitality
  5. Ranged
  6. Magic
  7. Vigil
  8. Quarry
  9. Woodcutting
  10. Fishing
  11. Mining
  12. Farming
  13. Pilfering
  14. Hearth
  15. Beachcombing
  16. Kindling
  17. Cooking
  18. Forging
  19. Handicraft
  20. Bowcraft
  21. Inscription
  22. Apothecary
  23. Scrimshaw
  24. Shipwrighting
  25. Wayfaring
  26. Stargazing
  27. Binding
  28. Chartwork

Point at a trade to meet its pet. Pick one to read its guide. Tap a trade to read its guide, or let the dice pick.

Every trade, shelf by shelf

Tideward has 28 distinct trades, the depth of an MMO, the patience of a lighthouse-keeper. Each one trains at your pace, in any order, with full 24-hour offline progression. Below: every skill, what it does, and how it fits into the rest.

15 of 28 were renamed in the May 2026 rebrand from "Manu Idle" to "Tideward", to dodge trademark clusters with RuneScape and Melvor Idle, and to position cleanly on the Apple editorial shelf. The mechanic of each skill is unchanged from its lineage. Old names noted on each page, and the trade-by-trade descent (Forging from Smithing, Pilfering from Thieving) is laid out in the RuneScape skill map.

Combat

8 trades

Gathering

7 trades

Artisan

9 trades

Wayfaring

4 trades
Need to know how it all fits together? Read the FAQ on gameplay or see the dev blog.

Try the trades yourself. Become a Founding Tester.

Tideward is free in beta: on TestFlight for iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch, and on Google Play for Android phones and tablets. Join before launch and you are a Founding Tester: first crack at every build and a vote on the roadmap, plus the Founder's Mark profile icon on TestFlight.