Skip to main content
Wayfaring

Wayfaring

formerly known as Agility

Build a course of obstacles, run it for XP, and keep the bonuses each obstacle grants.

Wayfaring is Tideward's agility trade, renamed from "Agility". You build your own course, one obstacle per slot across up to ten slots, then run it for Wayfaring XP. Every obstacle you build grants a small permanent bonus while it stands, so the course is as much a build decision as a training loop.

How Wayfaring works

Course slots open every ten levels: slot 1 at Wayfaring 1, slot 2 at 10, and so on to slot 10 at 90. Each slot offers several obstacles to choose from, from the Cargo Net, Rope Swing and Rope Climb in slot 1 to the Boulder Move, Waterfall and Dragon Fight in slot 10. Building one costs coin, from 10,000 in slot 1 to 20,000,000 in slot 10, plus materials, and from slot 4 on, Quarry Marks.

Each obstacle carries its own modifiers: the Cargo Net adds 1% skill XP, the Rope Swing 1% coin and the Rope Climb 1% mastery XP, and later slots grant larger and stranger ones. Some obstacles ask for another trade's level before you can build them, such as Mining 15 for the Flue Climb or Kindling 20 for the Ember Bed.

Running the course works through your built obstacles in order and pays Wayfaring XP for each. At Wayfaring 99 you choose one of three Pillars, of Combat, of Skilling or of Generosity, for one more set of bonuses on top of the course.

Inputs

  • Coin and materials for each obstacle, plus Quarry Marks from slot 4
  • For some obstacles, a level in another trade
  • A Wayfaring level high enough to open the slot

Outputs

  • Wayfaring XP
  • Permanent modifiers from every obstacle in your course
  • A Pillar of your choice at Wayfaring 99

Tips for training Wayfaring

  1. Choose obstacles for what they grant, not just for the XP. The course's bonuses apply to the rest of the game.
  2. Check the other-trade requirements before you plan a slot: Mining, Kindling, Fishing and Woodcutting levels unlock some of the obstacles.
  3. Later slots get expensive fast. Save coin and Quarry Marks ahead of the level that opens them.
  4. The Wayfaring Potion opens at Apothecary 62.

Skills that pair with Wayfaring

The 28 trades aren't isolated. Wayfaring works best alongside these:

Frequently asked about Wayfaring

Why renamed from Agility?

"Agility" is too closely associated with RuneScape's skill of the same name in the same App Store category. "Wayfaring" was chosen during the May 2026 rebrand.

Can I AFK Wayfaring?

Yes. Running the course is an ordinary action, so it keeps going while the app is closed, for up to 24 hours away.

What do obstacles actually give me?

A permanent modifier each, for as long as the obstacle stands in your course: more skill XP, more coin, more mastery XP and other bonuses in later slots. Swapping an obstacle swaps its bonus.

Train Wayfaring wherever you play.

Tideward is free in beta, no account needed: on TestFlight for iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch, and on Google Play for Android phones and tablets. Join before launch and you are a Founding Tester: first crack at every build and a vote on the roadmap, plus the Founder's Mark profile icon on TestFlight.