Chartwork
Read the water ahead. Turn fragments into charts, and charts into places nobody else can reach.
Chartwork is the knowledge trade. You plot Chart Fragments into charts at the Chart Table, and a finished chart does not give you an item, it gives you access. Eight regions of water can be charted, from the Hedgerow Coast at level 1 to the Leviathan Trench at 90, and the difference between a rough sketch and a true chart is the difference between guessing at a coastline and knowing what is under it.
How Chartwork works
Every region moves through tiers as you plot it: uncharted, Rough, Sounded and finally True. Each round spends Chart Fragments, which come mostly from Beachcombing; Handicraft can also make them from Leather, and a few Pilfering targets carry them.
What charting pays is new geography. A Rough chart of the Hedgerow Coast marks the Charted Shoal for Fishing; the Gullscream Heads, a Drift Grove for Woodcutting; the Wreckmark Shoals, a Sea Silver vein for Mining; the Tidewrack Deeps, a deep shoal; the Stormglass Run, a Fulgurite vein; and the Drowned Marches, the Drowned Pedlar for Pilfering. Two regions pay only at True: the Bonefield Reach opens a hunting ground for Quarry, and the Leviathan Trench fixes the trench waters for Fishing, along with something the tide keeps hidden.
Chartwork sits in the wayfaring cluster with Wayfaring, Stargazing and Binding, the trades that change what you can do rather than what you carry. It has its own mastery pool and a Toolbelt slot, with the Dividers and the Ruling Pen as two ways of working the Chart Table.
Inputs
- Chart Fragments from Beachcombing, Handicraft or Pilfering
- A Chartwork level at or above the region you are plotting
Outputs
- Chartwork XP
- Chart tiers per region, from Rough through Sounded to True
- New places across other trades: fishing areas, a drift grove, ore veins, a Pilfering target and a Quarry hunting ground
Tips for training Chartwork
- Chart the regions whose reveals you will use first. A Rough chart is enough for most of them.
- Charting is the only way to reach some places. If a fish, ore or target is not showing up anywhere, the answer is usually a chart you have not finished.
- When Beachcombing is not keeping up with fragments, Handicraft turns two Leather into one from level 20.
- The Leviathan Trench is the last region for a reason. Work outward, do not jump.
Skills that pair with Chartwork
The 28 trades aren't isolated. Chartwork works best alongside these:
Frequently asked about Chartwork
What does a finished chart actually give me?
Access. Charted regions reveal places that are not otherwise there: fishing areas, a drift grove, ore veins, a Pilfering target and a Quarry hunting ground.
Does Chartwork have mastery?
Yes. Chartwork has a mastery pool like the other trades, built by plotting your regions, alongside the chart tiers that measure each region's progress.
Is Chartwork in the free game?
No. Chartwork is part of the one-time $9.99 unlock, with Scrimshaw. Beachcombing and Shipwrighting are free.
Train Chartwork wherever you play.
Tideward is free in beta, no account needed: on TestFlight for iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch, and on Google Play for Android phones and tablets. Join before launch and you are a Founding Tester: first crack at every build and a vote on the roadmap, plus the Founder's Mark profile icon on TestFlight.