<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Tideward Dev Blog</title><description>Dev logs, technical deep dives, and behind-the-scenes updates from the solo developer building Tideward.</description><link>https://tideward.app/</link><language>en-us</language><item><title>Progression systems that respect your brain</title><link>https://tideward.app/blog/progression-systems-that-respect-your-brain/</link><guid isPermaLink="true">https://tideward.app/blog/progression-systems-that-respect-your-brain/</guid><description>Idle games don&apos;t have to be mindless. How Tideward brings real RPG character builds and meaningful skill choices to the idle genre on Apple devices.</description><pubDate>Wed, 03 Jun 2026 00:00:00 GMT</pubDate></item><item><title>How alpha testers are shaping Tideward</title><link>https://tideward.app/blog/how-alpha-testers-are-shaping-manu-idle/</link><guid isPermaLink="true">https://tideward.app/blog/how-alpha-testers-are-shaping-manu-idle/</guid><description>Lessons from running a Discord-based alpha for an indie idle RPG: how community feedback changed core mechanics, and why open development works.</description><pubDate>Wed, 20 May 2026 00:00:00 GMT</pubDate></item><item><title>Building an idle RPG with SwiftUI and CloudKit</title><link>https://tideward.app/blog/building-with-swiftui-and-cloudkit/</link><guid isPermaLink="true">https://tideward.app/blog/building-with-swiftui-and-cloudkit/</guid><description>Why ship an indie game in SwiftUI instead of Unity, how CloudKit replaces a custom backend, and the tradeoffs of going native-Apple for an idle RPG.</description><pubDate>Wed, 06 May 2026 00:00:00 GMT</pubDate></item><item><title>Removing Google Analytics from a game site: what changed</title><link>https://tideward.app/blog/the-zero-analytics-game-website/</link><guid isPermaLink="true">https://tideward.app/blog/the-zero-analytics-game-website/</guid><description>Why I deleted GA4 from the Tideward site on May 1 — what I lost, what I gained, and the cookieless tools that cover the decisions I actually make.</description><pubDate>Sun, 03 May 2026 00:00:00 GMT</pubDate></item><item><title>Why I renamed Manu Idle to Tideward (plus 16 of 23 skills)</title><link>https://tideward.app/blog/why-we-renamed-manu-idle-to-tideward/</link><guid isPermaLink="true">https://tideward.app/blog/why-we-renamed-manu-idle-to-tideward/</guid><description>Trademark research, App Store positioning, and the soft conflicts that turned a fine dev codename into the wrong product name. The May 2026 rebrand, in full.</description><pubDate>Sat, 02 May 2026 00:00:00 GMT</pubDate></item><item><title>The math behind idle games: 24 hours in milliseconds</title><link>https://tideward.app/blog/the-math-behind-idle-games/</link><guid isPermaLink="true">https://tideward.app/blog/the-math-behind-idle-games/</guid><description>How idle games calculate offline progress: a deep dive into simulating a full day of gameplay instantly — the math, algorithms, and tradeoffs.</description><pubDate>Wed, 22 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Designing offline progression that actually feels good</title><link>https://tideward.app/blog/designing-offline-progression/</link><guid isPermaLink="true">https://tideward.app/blog/designing-offline-progression/</guid><description>Designing fair offline progression for an idle game. Tideward gives 24 hours of real offline rewards — no ads-to-double, no pay-to-unlock gates.</description><pubDate>Wed, 08 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Privacy-first game design: zero tracking on iOS with CloudKit</title><link>https://tideward.app/blog/privacy-first-design/</link><guid isPermaLink="true">https://tideward.app/blog/privacy-first-design/</guid><description>How Tideward ships with zero analytics, zero ads, zero third-party SDKs — and what it took to build a privacy-first idle RPG on Apple CloudKit alone.</description><pubDate>Sun, 05 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Why I&apos;m building Tideward — an indie idle RPG for Apple</title><link>https://tideward.app/blog/why-we-are-building-manu-idle/</link><guid isPermaLink="true">https://tideward.app/blog/why-we-are-building-manu-idle/</guid><description>The origin story behind Tideward, a solo-built idle RPG native to every Apple device. No ads, no tracking — just a game that respects your time.</description><pubDate>Wed, 01 Apr 2026 00:00:00 GMT</pubDate></item></channel></rss>