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Public roadmap

Where we're sailing.

What's on the slipway right now, what comes next, and the heading we hold after that. No dates we can't keep, and everything on this chart lands as a free update to the game you bought.

Last updated: November 5, 2026 · v1.1.4 beta

Fresh from the harbour

Just shipped

v1.1.4 High Water Nov 5
  • Every level of every skill opens something
  • Commissions: builds in the Shop that open new work
  • Three tiers of food, and deeper Fishing and Woodcutting mastery
v1.1.3 Quayside Errands Oct 29
  • The Harbour Charter, a main story, and forty-one side quests
  • A Toolbelt slot for every trade, with sigils and a saw to build
  • Seven nodes on the tide, moon, season and storm clocks
  • 28trades
  • 24hoffline, combat too
  • 16languages
  • 6Apple devices
  • 688wearable pieces, modelled
Every release, in full
On deck now

What we're building right now.

The work in progress today, out in the open.

Visitors

Visitors, now and then

While a trade runs live, a visitor calls now and then and waits for a glance. In Fishing, Woodcutting, Mining and Cooking, half of them are the ferryman, rowing your keeper to an islet game that can pay up to 50% more for four minutes; the rest bring a gift. More islet games are coming. Leave them be and the trade pays what it always did.

In the game: Fishing, Woodcutting, Mining, Cooking

3D

Every trade, on stage

Your keeper works in a 3D scene of their own at every trade, and every fight plays out in one: from the cookfire and the anvil to the bindery and the stars, each drawn from what you are actually making and the best tool you own.

In the game: Every fight, Pilfering, Apothecary, Fishing, Wayfaring, Woodcutting, Mining, Cooking, Forging, Kindling, Bowcraft, Handicraft, Scrimshaw, Inscription, Binding, Beachcombing, Chartwork, Stargazing, Shipwrighting, Magic, Farming

Big screens

The fight, centre stage

Give the Mac room and the fight is the screen: the scene paints edge to edge, with your kit docked on one side and your foe on the other, and nothing scrolls. Every other screen size stays exactly as it is.

Platforms

Eight platforms, one developer

Tideward is in beta on iPhone, iPad, Mac, Apple TV, Vision Pro and Apple Watch today, and in open beta on Android through Google Play. A beta for Windows PC on Steam is on its way. Saves and purchases stay with the store you play on.

In beta today Beta on its way

Music

Writing the score

The music engine is in the game and waiting. The score is being written cue by cue, with the effects that sit under it, and until it lands the game stays quiet past the opening.

Also on the bench

  • More of the game, on your termsAsked for by players

    The whole game already answers by ear. Next: more fixed assumptions turned into settings, and the same care on Mac, TV and Vision Pro that the phone got.

  • The icon audit

    Every icon held up against the best of them and redrawn where it falls short. Defense, Hearth, Wayfaring and Handicraft are the latest to get new ones.

  • Bug fixingAsked for by players

    Reports arrive from Discord and the in-app form, and the fixes go back out in the next build.

  • Playing it from scratch

    A serious run from a blank save at a new player's pace, with the pacing tuned to what it turns up rather than to a spreadsheet.

  • Native proofreadingAsked for by players

    The fifteen translations shipped as careful first passes. Native speakers checking them is the next bar.

  • The paperwork, and which countries open

    Policies, storefront rules, and what each new country asks for before Tideward can open there.

  • Finding the people who'd love it

    Press, creators, and the long, quiet work of a game with no publisher behind it reaching its players.

Raising the bar

The bar is Melvor Idle 2.

Melvor Idle 2 is the next big game in our genre, and we're glad it exists. It is also the bar we hold Tideward to, one area at a time. Here is where we stand today, and what we're building for the rest.

In the game: 8 Being built: 0

  • On the device in your hand

    In the game

    In beta on six Apple devices and on Android today, with the pre-order open. A PC beta is on the way.

    Melvor Idle 2: Steam first, with mobile after Early Access.

  • In your language

    In the game

    Sixteen languages in the game, from Japanese and Arabic to Haitian Creole and Polish.

    Melvor Idle 2: English only for now, per its Steam page.

  • On your wrist

    In the game

    A real fight on Apple Watch: both swing timers, your familiar beside you, the heal on the button.

  • While you are away

    In the game

    24 hours offline, combat included, and a forecast that tells you before you go whether you'll hold.

  • With a hand on it

    In the game

    Visitors in nearly every trade and an islet game in four, rare enough that idle stays the real game.

  • Depth in every trade

    In the game

    Where a trade runs deeper elsewhere, we deepen ours, in our own way. Shipwrighting just went from 16 builds to 129.

  • On a big screen

    In the game

    On a roomy Mac window the fight is the screen, with your kit and your foe docked at its sides.

  • What it costs

    In the game

    One $9.99 unlock for the whole game on every Apple device you own. No ads, no subscription, no loot boxes.

We make Tideward, so read this as our side of it. The Melvor Idle 2 lines come from its Steam page and its developer's blog as of October 19, 2026; our Melvor Idle 2 page cites each one. Melvor Idle is a trademark of its owner, and Tideward is not affiliated with it.

Next port

Launch, and the race after it.

The next stretch of water, in order.

  1. Launch

    February 11, 2027

    1.0 on the App Store, on all six Apple devices. The pre-order is open, so it installs itself that morning.

    Pre-order on the App Store
  2. Freeze

    Feature freeze

    Before launch, new systems stop going in and everything turns to balance, final art and polish.

  3. Updates

    The free update track

    It starts the day after launch. No update will charge you to keep playing, and nothing you own stops working.

  4. Game Center

    Always a fresh race

    Leaning all the way in: weekly recurring leaderboards, a deeper achievement ladder and Activities, so there is always a new race to run and a reason to come back.

The heading

Where it's pointed.

Not a list of features. The direction every decision gets weighed against.

  • Idle first.

    Then playing at your desk while you work, then hands-on play, in that order. Time away always pays well, and active play stays optional upside.

  • As wide as one developer can go.

    Every kind of device people actually play on, each one built to feel at home there.

  • You steer.

    After 1.0, what gets built comes from what players ask for. Every suggestion in the Discord gets a public status, from heard to shipped.

  • Multiplayer is a different game.

    Tideward stays single-player and private by design. A multiplayer game is penciled in for roughly early 2028 as a separate app: an intention, not a promise.

Help set the heading

Beta testers suggest features, vote on priorities, and see their ideas go into the game. Get the build, then join the Discord to weigh in.