Breadth, in place.
Almost everything that makes the game wide is built.All 28 trades
8 combat, 7 gathering, 9 artisan, 4 wayfaring, each with its own actions, XP curve, and unlocks. The four Tidal Trades, Beachcombing, Scrimshaw, Chartwork, and Shipwrighting, were the last to land, each with its own art, colors, and progression arc. Depth and balance still get tuned build to build.
24-hour offline progression
Closed-form simulation. No throttle, no ads, no premium gate. Covers combat as well as skilling.
Combat, gear, and builds
Melee, ranged, and magic on a full combat triangle, with equipment, prayer and curses, spellbooks, and meaningful build choices that carry through both active and AFK play.
communityFirst-run tutorial
Short, skippable, gather, process, fight in a handful of friendly steps. Built for the player who has never touched an idle RPG.
Achievements & leaderboards
Achievements with hidden surprises and a completion capstone, plus opt-in seasonal leaderboards that reset for a fresh-start race. Share only what you choose.
community$9.99 one-time unlock wired in
The full-version unlock runs end to end, free for every alpha tester during testing. Optional cosmetics only beyond it, never pay-to-win. One purchase covers all six platforms.
Fifteen languages
English plus fourteen more, Simplified and Traditional Chinese, Japanese, French, German, Spanish, Portuguese, Russian, Korean, Vietnamese, Arabic, Hindi, Filipino, and Haitian Creole. Every line reads from a translation catalog, so each new tongue is a pass and not a rewrite. Native proofreading rounds still to come.
communityMotion, juice, and framerate
Seventeen kinds of level-up and milestone celebration, then a performance pass that keeps every one of them smooth, no frame hitch when a toast lands or a turn resolves, on any device.
CloudKit sync, end-to-end encrypted
Saves move privately between your devices. No accounts, no servers of mine.
Zero third-party SDKs
Pure SwiftUI. No analytics, no crash reporters, no ad networks. Full privacy policy on the site.
Native on every Apple device
Pure SwiftUI runs everywhere, iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch. Native layouts, gestures, and shortcuts tuned for each. One purchase, all of them.
communityA watch that plays, not just tells
A real fight on the wrist, both swing timers, your familiar beside you, the heal on the button. Take a quarry task, collect your offline haul, and tend the Watchfire, a watch-only hunt that burns with your phone in another room and can never cost you a character or a coin. Complications and Smart Stack included.
communityWidgets & notifications
The almanac reaches your home screen on iPhone, iPad, and Mac, every widget size, seven skins. Notifications can tell you when a run finishes, a crop ripens, or the reward bank fills, you decide what may speak at all, and quiet hours hold anything that comes due until they end.
The deep-water arc
The Foundering, the Kingtide, and the Tolling crown the ladder now, each one clearable rather than merely survivable, with auto-eat honest enough to say which fights can truly run unattended. Boss names and final art are getting their last coat.
TestFlight alpha live on all six
Open invite, with active builds on all six Apple platforms at once. Active Discord feedback loop.
Launch marketing kit
The trailer, native screenshots, and real-footage App Previews are shot and cut across all six platforms, with the listing and press kit ready. The storefront is waiting on us, not the other way around.