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Public roadmap

What's next.

No dates. No promises. Just the order I'm building things in, and roughly where each piece sits today. The list moves when reality moves — and AI-assisted development has moved it faster than I expected.

Last updated: April 30, 2026 · v0.7.x alpha

Completed Foundations. The shape of the game is in place.
Core loop

Trade framework for all 23 trades

8 combat, 5 gathering, 7 artisan, 3 wayfaring — actions, XP curves, level-ups, and unlocks. Per-trade depth still expanding (see In Progress).

Offline

24-hour offline progression

Closed-form simulation. No throttle, no ads, no premium gate. Covers combat as well as skilling.

Combat

Combat triangle & gear

Melee, ranged, and magic with full equipment, prayer, and spellbook systems. Active and AFK modes.

Sync

CloudKit sync, end-to-end encrypted

Saves move privately between your devices. No accounts, no servers of mine.

Privacy

Zero third-party SDKs

Pure SwiftUI. No analytics, no crash reporters, no ad networks. Full privacy policy on the site.

Platforms

Native on every Apple device

Pure SwiftUI runs everywhere — iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch. Native layouts, gestures, and shortcuts tuned for each. One purchase, all of them.

community
RPG

Equipment & specialization paths

Gear sets, prayer/curses split, and meaningful build choices that affect both active and offline play.

community
Alpha

TestFlight alpha live

Open invite, weekly builds, active Discord feedback loop.

In Progress Polish & depth. What I'm working on right now.
Trade

Wayfaring

Path-running courses with stamina, shortcuts, and obstacle XP. Active progression with a strong AFK fallback. (Formerly Agility.)

Trade

Farming

Plot management, crop timing, and a long-tail compost loop that ties into Cooking, Apothecary, and Binding.

Trade

Binding

Spirit-binding, charge management, and combat-summon synergies. The bridge between gathering, combat, and Vigil. (Formerly Summoning.)

Trade

Hearth

Settlement-tending trade that consumes resources from every other trade — the long-tail goal that pulls the rest of the game together. (Formerly Township.)

Tutorial

Onboarding & tutorial

Short, skippable. Designed for the player who's never touched an idle RPG before.

Achievements

Achievement system

Per-trade milestones, hidden ones, and a completion log for collectors.

Combat

Combat consumables

Food slot redesign, potion stacking, and consumable management while AFK.

community
UI

UI/UX polish round two

Information density, motion, and the small details that separate good from great.

community
Coming Soon Beta & launch. The next several months.
Beta

Open beta on TestFlight

Wider invite, feature-frozen, focused on stability.

Leaderboards

Opt-in leaderboards & leagues

Share total level or single-trade XP only if you want, fully under your control.

community
Seasons

Seasonal content & events

Limited-time rulesets — fresh-account leagues, ironman variants, themed challenges.

Accessibility

Full VoiceOver pass

Every action, bar, and trade panel narrates correctly.

community
Localization

Localization, round one

Spanish, German, Japanese — community-assisted.

Launch

1.0 on the App Store

iPhone, iPad, Mac, Apple TV, Vision Pro, Apple Watch. Single up-front purchase. Priced like a premium app.

Future Beyond 1.0. Direction, not commitment.
Content

New regions & end-game bosses

Content for players approaching 99s. Built around real player feedback once 1.0 is in the wild.

Modding

Community content tools

An honest-to-god content pipeline so the community can author new regions, items, and tasks.

Spatial

Vision Pro spatial overhaul

Native layouts already work. A dedicated spatial pass — floating bank windows, room-scale trade panels — is the long-term goal.

Community

Community challenges

Cross-player events that don't require sharing personal data.

community
Completed In progress Coming soon Future Vote on what's next? #roadmap on Discord

Want to influence the roadmap?

Alpha testers suggest features, vote on priorities, and see their ideas implemented. Hop into the build, then join the Discord to weigh in.