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Accessibility · What is verified, and what is not

Accessibility

Tideward is an idle RPG for Apple devices, made by one person. This page is the long version of what that means if you use VoiceOver, larger text, Voice Control, Reduce Motion, or any of the other settings Apple builds into the system. It covers what has been verified, what is still being checked, and what is deliberately not claimed.

Last updated: August 17, 2026 · Manu Games LLC

Where the labels actually live

Apple puts Accessibility Nutrition Labels on the App Store product page, one set per device. That listing is the live answer, and it is the one that binds. If this page and the product page ever disagree, the product page is right and this page is behind. Tell me and I will fix it.

A label goes up only once the thing it names has been checked against Apple's criteria: on real hardware for every device I own, and by measurement in the simulator for Apple Vision Pro, which I do not. I would rather be late to a checkmark than wrong about one. A wrong one costs somebody an evening and a refund, and it costs them that after they got their hopes up.

What has been verified

As of August 17, 2026, six of Apple's accessibility labels are checked and stood behind, across iPhone, iPad, Mac, Apple TV, Apple Watch and Apple Vision Pro. Not every one of the six exists as a setting on every one of those devices, and one is a deliberate no in one place, with its reason given below, so your own device's product page stays the precise answer.

What the six mean, in practice:

  • Dark Interface The dark scheme is drawn as its own scheme rather than a light one turned down, and it follows your system setting instead of a switch buried in the game.
  • Sufficient Contrast Text and controls hold their contrast in both schemes. Turn on Increase Contrast and the glass panels go close to opaque, so nothing is asking you to read through artwork.
  • Differentiate Without Color Alone Nothing in the game is told to you by color alone. A requirement you have met carries a mark and the words for it, not a green tint and good luck.
  • Reduced Motion Turn on Reduce Motion and the animation stops. Bars snap to their true value instead of sliding to it, the opening film is skipped, and nothing loops behind the thing you are reading.
  • Larger Text Dynamic Type is honored up to the largest sizes, and there is deliberately no text-size slider inside the game. Honoring the setting you already chose, everywhere, is worth more than a second setting that only works here.
  • Audio Descriptions Tideward has one film, a short cold open, and it carries a described audio track in fourteen of the fifteen languages the game speaks. Filipino is the exception and gets the English description instead, on purpose: no speech synthesizer available to this build speaks Filipino, and aiming that track at a neighboring language would have labeled it Filipino while speaking something else. The Apple Watch has no film at all, only a silent decorative opening, so there is nothing there to describe.

What is still being checked

Both of these exist in the game today, and both are checked automatically every time it is built. As of August 17, every automated check that can run has run, including on the game's own devices where they exist. Neither label is claimed until it has also been driven by hand: a listening run for one, a spoken run for the other, because for these two that is the only test that counts.

  • VoiceOver Every control answers, with real names and honest values, and there is a speech budget so a busy fight does not talk over itself: live numbers wait in the rotor until you ask for them, and only a handful of moments have earned the right to interrupt you. The verdict comes from a run on real hardware with Screen Curtain on.
  • Voice Control Controls carry spoken names, so the thing you say is the thing you can see. The verdict comes from walking the game by voice alone.

Captions, and the promise underneath

Tideward has no captions, and that is a stated no rather than a silence. If you came to this page scanning for that one answer, you should get an answer.

The reason is worth saying out loud rather than leaving you to guess at it: the game has one film, it has no dialogue, and its sound is an ambience bed that carries no information. Nothing is said, and nothing you need is told to you in sound. A caption track here would be a line of text telling you the ambience is still playing.

That same film does carry an audio description, in fourteen languages. It is fair to set those two facts beside each other and wonder, and the next section is the answer to that rather than an excuse for it.

All of which is a statement about this one film, not a policy. The policy runs the other way.

Why the film is described but not captioned

Here is that answer, so you do not have to come and ask for it. The difference is what each channel would actually carry.

The film's sound is ambience. None of it is information, so a player who does not hear it has missed nothing, and captioning it would be transcribing an absence.

The film's picture is the entire point of it, because it is a film. A player who cannot see it has missed the thing itself, and a description is the only way to hand that back.

So the asymmetry is not an oversight and it is not a budget. It is two channels being genuinely unequal in this one file, and the work going where the content is.

If something does not work for you

Tell me, and it goes to the front. This is a one person studio, which is slow in most ways and fast in this one: there is nobody to route it through.

The quickest route is the Discord, where there is a channel for it and the answer usually comes within a few hours. Discord is public, so if you would rather not write it somewhere everyone can read it, email support@manugames.com instead. It reaches the same person.

It helps to know which device, which accessibility settings you had turned on, and what you were trying to do. None of that is required. A message that only says the fight screen is unusable with VoiceOver is a useful message.

Founding Tester program · free

If that reads like a game you can play, it is free to try.

Tideward is in free TestFlight alpha on every Apple device, with no ads, no tracking, and no account to make. And if you get in and something does not work with your setup, that is exactly the report I want while there is still time to act on it.

Free in TestFlight · Discord-first · no account, no ads, no tracking