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visionOS · Native

Idle, in the room.

Idle games are about ambient progress — your character grows whether you're paying attention or not. Spatial computing is about ambient interfaces — your tools live in the room beside you instead of taking over a screen. Those two ideas were made for each other. Tideward on Vision Pro is what happens when they meet.

The wide-open Vision Pro idle-game category

As of May 2026, search "idle game Vision Pro" and you'll find almost nothing. Melvor Idle? iPad-compatible mode only. AdVenture Capitalist? Same. Idle Slayer? Same. The only idle games built natively for visionOS are a handful of indie experiments and one or two ports nobody knows about.

The reason: Vision Pro's installed base is small relative to iPhone, and the engineering investment for a polished spatial UI is real. For a studio chasing ad-revenue scale, the math doesn't justify it. For a solo indie building one Universal app across the entire Apple lineup, the math is different — the same SwiftUI codebase that ships to iPhone runs on Vision Pro with platform-specific layout adaptations.

Tideward took advantage of that asymmetry. The Vision Pro build is a first-class platform target, not a "Compatible iPad app" auto-port. It uses ornaments for the trade selector, gaze-and-pinch for inventory management, and supports placing the trade panel in a fixed room location so it stays in your peripheral vision while you work, watch, or read.

Ambient idle on Vision Pro, concretely

Here's what a typical Vision Pro Tideward session looks like:

  • Place the trade panel. Open Tideward, drag the main window to a spot beside your monitor or against a wall in your space. Pinch-grab a corner and resize it to whatever feels right — small enough to ignore, big enough to read.
  • Pick a trade. Maybe Forging tonight, with a Quarry assignment running in parallel for combat XP. Set them both, then dismiss the menus.
  • Go do other things. Work in Safari, watch a film, take a meeting. The Tideward window stays anchored where you placed it. No notifications, no banners, no demands on your attention.
  • Glance over. Want to know how it's going? Look. Current XP, level progress, time-to-next-level, full inventory glance. Five-second check, then back to what you were doing.
  • Switch trades when you feel like it. Pinch the trade selector. Switch to Stargazing because the constellation buff window is open. Move on.

That's the loop. It's the same loop Tideward has on iPhone — but the Vision Pro version of "idle" is genuinely different from the iPhone version of "idle" because the window can stay visible in your environment rather than living buried under a Home Screen.

Why Vision Pro is the right fit for the genre

Most genres don't actually benefit from spatial computing. A racing game doesn't need to be in the room with you. A first-person shooter is better on a flat screen. But idle games — the entire premise of which is "your character does its thing while you do yours" — map onto ambient placement perfectly.

The thing the Vision Pro does that no other Apple device can do is let an app exist in your space without commanding your attention. Lock Screen widgets approximate this on iPhone, but they're glanceable for two seconds before you swipe away. A Vision Pro window stays placed for as long as the headset is on. For a game whose XP bar is meant to be watched fill, that's the right interaction model.

Privacy posture is the same on Vision Pro as it is on iPhone

Tideward's no-third-party-SDKs, no-tracking, no-analytics architecture applies on Vision Pro identically. Zero ads, zero crash reporters, zero advertising IDs, zero telemetry. Your character data lives in your private CloudKit container, end-to-end encrypted by Apple, syncing across every Apple device you own without an account.

This matters more on Vision Pro than on iPhone — the device sees what you're looking at, where your hands move, who's in your environment. A game that reaches for any of that data is a game to delete. Tideward asks for none of it.

One purchase covers all six platforms

When Tideward launches on the App Store in February 2027, the entire Universal app — iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch — comes from a single purchase. Train Forging on your iPhone in the morning, switch to it on Vision Pro at your desk, check progress on your Apple Watch on a walk, and end the day with Hearth on your Apple TV. One character. One save file. One purchase.

FAQ — Tideward on Vision Pro

Is there an idle RPG that runs natively on Vision Pro?

Yes — Tideward. It's built in pure SwiftUI, which means the same codebase that ships on iPhone, iPad, Mac, Apple TV, and Apple Watch also runs on visionOS, with native window-grouping, ornaments, and gaze-and-pinch interaction. Most popular idle games (Melvor Idle, AdVenture Capitalist, Idle Slayer) only run on Vision Pro through "Compatible iPad app" mode — Tideward is one of the few designed for the platform from day one.

What does "ambient idle" mean in Vision Pro?

Idle games are designed for short check-in sessions across long real-world windows — the perfect spatial-computing use case. Tideward on Vision Pro lets you place the trade panel in a fixed spot in your room (above your desk, on a wall, floating beside your Mac), check current XP and offline progression at a glance, switch active trades, and dismiss back to whatever else you were doing. It's the rare game where ambient placement is the point, not a workaround.

Does Tideward support spatial gestures?

Yes. Gaze-and-pinch for selection, two-handed pinch-and-drag for resizing the trade panel, and a virtual keyboard for any text input (renaming a character, sending a message in the in-game support form). The interaction model follows Apple's Human Interface Guidelines for visionOS — no custom gesture invention.

Can I use Tideward in passthrough mode while doing other things?

Yes — that's the intended primary use case. Place the Tideward window beside your work setup, let your Forging session tick in the background, glance over when you want to switch trades or check on your offline-progression bank. The app uses minimal CPU when idle, doesn't play sound by default, and doesn't demand your attention.

Will the Vision Pro version cost extra?

No. When Tideward launches in February 2027, it will be a single Universal app — one purchase covers iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch. Same character syncs across all of them via CloudKit. The Vision Pro version is a first-class build, not a paid upgrade.