Cover Tideward.
An Idle Almanac for every Apple device, Android, and Windows PC.
Everything you need to write about, stream, or feature Tideward, a premium idle RPG built natively for iPhone, iPad, Mac, Apple TV, Vision Pro, Apple Watch, and Android, with Windows PC on the way. Eight platforms, one developer.
Quick Facts
- Title
- Tideward (subtitle: An Idle Almanac)
- Developer
- Manu Games LLC (solo, one-person studio)
- Headquarters
- Waynesville, North Carolina, USA
- Founded
- 2026, NC-formed LLC
- Genre
- Idle RPG / Incremental
- Platforms
- iPhone, iPad, Mac, Apple TV, Apple Vision Pro, Apple Watch, single Universal app. Android (phones and tablets) in open beta on Google Play. Windows PC (Steam) in development. No web build
- Languages at launch
- Sixteen, in the box: English, Arabic, Chinese (Simplified and Traditional), Filipino, French, German, Haitian Creole, Hindi, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Vietnamese. Polish arrived with 1.0.3 in September 2026 (changelog); the App Store product page still lists the fifteen from before it
- Pricing model
- Free download with a single one-time $9.99 unlock, Family Sharing on for that unlock. Beyond it, optional cosmetic purchases (profile icons, a card background) that affect nothing in play. Every purchase is direct and one-time. No ads, no subscription, no loot boxes, no premium currency. Every product is a non-consumable, so nothing can be bought twice
- Mod support
- None. App Store apps cannot load third-party code, and the game will never imply otherwise
- Online / multiplayer
- None. No game servers, no accounts, no presence. Game Center provides opt-in achievements, 10 leaderboards, and 5 Challenges
- Engine / language
- Pure SwiftUI, SwiftData, CloudKit private database, zero third-party dependencies
- Status
- App Store pre-order open (approved on iOS, macOS, tvOS, and visionOS; product page) and TestFlight beta open (public invite); 1.0 launch February 11, 2027
- Trademark
- USPTO Serial 99800434 (TIDEWARD, filed May 2, 2026)
- Press contact
- press@manugames.com
- Review keys / TestFlight
- Open public link below; any other press request goes through press@manugames.com. Link remains accessible through launch +30 days.
- Website
- tideward.app (game) · manugames.com (publisher)
- Trailer
- Official Trailer, 1:35, live 3D gameplay: youtu.be/sSFaEOR4uUs · a 9:16 vertical cut as a YouTube Short
- Downloads
- Everything on this page in one ZIP (37 MB) · the fact sheet as plain text · eleven raw screenshots one at a time
- Studio press kit
- manugames.com/press: the kit for the studio itself, Manu Games LLC (studio facts, founder, logos, its other games). This page is the Tideward kit
- Social
- @tidewardgame on X, Instagram, Threads and TikTok · YouTube · Discord
About, short
Tideward is a premium idle RPG for every Apple device (iPhone, iPad, Mac, Apple TV, Vision Pro, Apple Watch), Android, and Windows PC, where you tend a small coastal world through 28 trades, even while you sleep, with zero ads and complete privacy.
About, 150 words
Tideward is an unhurried idle RPG built by one developer for eight platforms: every Apple device, Android, and Windows PC. Players tend a small coastal world through 28 trades (combat, gathering, artisan, wayfaring) that progress in real time and continue training for up to 24 hours of true offline progression, at full speed and with no penalty. On Apple it is built in pure SwiftUI for iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch as a single Universal app, where the Watch is a place to play rather than a place to glance, and CloudKit syncs the save with no account and no server. A native Android app for phones and tablets is in open beta on Google Play, and a Windows PC version for Steam is in development. The Apple binary ships zero third-party SDKs, and nothing is sent in the background. Sixteen languages ship in the box. Free download, one $9.99 unlock, Family Sharing on. Currently in beta on TestFlight and Google Play, with the App Store pre-order open; 1.0 launches on the App Store Thursday, February 11, 2027. Built by a one-person studio in Waynesville, North Carolina.
Key Features
- True 24-hour offline progression. Close the app, your character keeps training. Full speed for the whole window, no throttle, no ad-watch button, no premium gate, no penalty on return. How it works.
- The Harbormaster's Forecast. The game answers "can I leave this running" before you walk away: it dry-runs your current fight across the full offline window and reports whether you hold or fall, the haul to expect, and the time to your next combat level. It uses the same code that resolves the real offline fight, so the forecast cannot drift from the game. In most idle RPGs this is a third-party combat simulator; here it is a screen.
- 28 distinct trades. 8 combat, 7 gathering, 9 artisan, 4 wayfaring. RuneScape-rooted skill design with modern indie sensibility. Full list.
- Six Apple platforms, and the Watch plays. One Universal app across iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch. The watchOS build runs a real fight, both swing timers, the familiar, and the heal, plus a watch-only hunt that works with the phone in another room. One purchase, one character, CloudKit sync. The Watch build.
- Android and Windows PC, from the same one developer. A native Android app for phones and tablets is in open beta on Google Play, free to test. A Windows PC version for Steam is in development, with a beta on its way. The Android version · The PC version.
- Sixteen languages in the box at launch. Not a post-launch patch and not community language packs. Every string reads from a translation catalog, so a language is a pass rather than a rewrite; Polish, the sixteenth, landed in 1.0.3.
- Accessibility taken seriously in a genre that mostly does not. VoiceOver with a speech budget so a busy fight does not talk over itself, Dynamic Type to the largest sizes, no state signalled by colour alone, Reduce Motion, Increase Contrast, and Smart Invert respected, one-finger play, no timed input.
- Zero third-party SDKs in the binary. No analytics, no crash reporters, no advertising networks. Nothing is collected in the background; a bug report or suggestion leaves the app only when the player sends one, carrying what they wrote plus the device details and diagnostic log they choose to include (Everything, Device only, or Nothing), and it is posted to the Tideward Discord. Privacy stance.
- Native on every platform. On Apple, pure SwiftUI: not a Catalyst port, not a web wrapper, not a Unity build, Apple frameworks top to bottom. On Android, a native Android app.
- Free to try, then one $9.99 unlock, Family Sharing on. No subscription, no premium currency, no FOMO mechanics.
- Community-driven development. Active Discord with weekly TestFlight builds shaping the game pre-launch.
What Tideward does not do
Three limits, stated plainly so no one has to discover them in a review.
- No mods. App Store apps cannot load third-party code, so there is no mod loader and no plan for one. This is a platform rule, not a feature held back. The things players usually mod an idle RPG to get are built in instead: the Harbormaster's Forecast in place of a combat simulator, visible drop rates and item sources in place of a wiki tab, App Intents and Shortcuts for automation, and a full export of the player's own data.
- No cross-platform save. The Apple version runs natively on iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch and shares one save through iCloud. The Android version, in open beta on Google Play, and the Windows PC version, in development for Steam, each keep their own. A purchase on one store does not unlock another, and there is no web build.
- No live presence. No game servers, no accounts, no friends list, no player counter, no online status. Nothing of the developer's is online, so nothing can report that a player is. The social layer is Game Center: opt-in achievements, 10 leaderboards, and 5 Challenges, shipped.
The commitment, and it is the one to quote: Tideward is not built to keep taking money from its players. Every purchase is direct and one-time, a plain price on a thing seen whole, a $9.99 unlock or an optional cosmetic, owned permanently. No ads, no subscription, no loot boxes, no premium currency. Every product in the game is a non-consumable, so nothing can be sold to a player twice.
Apple Platform Tech
Built natively in Swift and SwiftUI for iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch as a single Universal app. iCloud sync uses CloudKit private database, no account creation, encrypted by Apple in transit and at rest. SwiftData drives all persistence. Live Activities and Smart Stack widgets surface current XP and offline-progression status on the Lock Screen and StandBy. App Intents expose key actions to Shortcuts and Siri, which is also the sanctioned automation path on a platform that cannot load mods. Game Center is shipped: opt-in achievements, 10 leaderboards, and 5 Challenges, with no account of the developer's involved. The watchOS, tvOS, and visionOS builds use the same SwiftUI codebase as iPhone with platform-appropriate idioms (Digital Crown navigation on Watch, Siri Remote navigation on TV, gaze-and-pinch on Vision Pro), and the watchOS build is a full play surface rather than a companion. The app is offline-first; CloudKit sync resumes silently when a network is available. Zero third-party SDKs, zero analytics SDKs, zero advertising libraries.
Accessibility
Tideward's primary tasks are designed to be fully usable with VoiceOver, Dynamic Type, Larger Text, Bold Text, and Increase Contrast. Reduce Motion is honored across the iPhone, iPad, and Mac interface, where animation is routed through a house helper rather than left to each view; the Apple Watch build is the gap, and closing it is on the pre-1.0 list. The game is fully playable with one finger and never requires multi-touch, gesture chaining, or time-pressured input. There is no audio-only or motion-only information path. Color contrast meets WCAG AA across UI states. Haptics are tied to a single Settings toggle. Game Center milestones (when active) are announced via VoiceOver. The first launch experience is fully usable with VoiceOver and at the largest Dynamic Type sizes. The full accessibility statement is at tideward.app/accessibility; Apple's Accessibility Nutrition Labels on the App Store product page, once declared, are the listing that binds.
Description, long-form
Tideward is the rare premium idle RPG built without compromise. Most games in the genre are F2P mobile titles built in Unity or a similar cross-platform engine, ad-supported, with offline-progression caps and "watch a video to extend" patterns that train players to never own their experience. Tideward goes the other way: pure SwiftUI for the entire UI, CloudKit private database for all data, zero third-party dependencies in the binary. Nothing leaves the app in the background; a bug report goes out only when the player chooses to send one, carrying what they choose to include.
The game itself is built around three principles: respect for your time (24-hour true offline progression with no throttle), respect for your privacy (no tracking, no analytics, no advertising IDs, ever), and respect for your intelligence (deep RPG systems with real choices, 28 trades, the combat triangle, equipment specialization). Players coming from Melvor Idle, RuneScape Old School, or NGU Idle will find the genre DNA familiar. Players who've never touched an idle RPG before will find the onboarding and pacing designed for them too.
The platform reach is what most differentiates Tideward from the rest of the category, and it is rare for a one-person studio: eight platforms. On Apple, the same Universal app, and the same one-time purchase, covers iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch. Train Forging on iPhone at the bus stop, switch to it on Vision Pro at your desk, check progress on Apple Watch on a walk, end the day with Hearth on Apple TV. Same character, same save, same purchase. Android has its own native app, in open beta on Google Play, and the Windows PC version for Steam is in development; those are separate stores, each with its own save.
Brand Assets
Logos, app icons, screenshots, and key art for editorial use. Please don't modify the logos or use them in misleading contexts. Tideward is a USPTO-filed word mark (Serial 99800434).
App Icon (Dark), Full Res PNG
App Icon (Light), Full Res PNG
Screenshots
Eleven raw in-app captures, no marketing text overlay, from all six Apple platforms: six on iPhone (1320 × 2868, Apple's 6.9″ App Store size), then iPad, Mac, Apple TV, Vision Pro, and Apple Watch. Use as-is or compose into story context. Click a capture for the full-resolution PNG; the ZIP carries them all. Need a size or scene not shown here? Write to press@manugames.com.
Downloads
- The whole kit: tideward-press-kit-v10.zip (37 MB): all eleven screenshots at full resolution, both app icons, the studio seal and illuminated plates, and the fact sheet as plain text. The filename version goes up whenever the contents change.
- The fact sheet: tideward_fact_sheet.txt, the short facts in one copy-paste text file.
- Not in the kit yet: key art, a Tideward wordmark, a silent gameplay loop, a downloadable trailer MP4, and a founder headshot. Write to press@manugames.com for anything you need in the meantime.
Trailer
The official trailer (1:35), 16:9. Embed below; the YouTube link is available for editorial use.
Quotes
[Reserved for review snippets at launch +14 days. Pre-launch coverage and TestFlight feedback may be shared by request.]
Studio Bio (~80 words)
Manu Games LLC is a one-person studio based in Waynesville, North Carolina. Manu Games builds quiet single-purchase software, small games and small tools made to last, and ships them as wide as one person can: every Apple device, Android, and Windows PC. Tideward is the studio's first published game, open for pre-order on the App Store and launching February 11, 2027. The studio has no investors and no publisher. Press, reviews, and TestFlight requests: press@manugames.com. The studio's own press kit is at manugames.com/press.
Contact
- Press contact: press@manugames.com (Seth, sole founder)
- Response time: within 24 hours, Mon–Fri, US Eastern
- Review keys / TestFlight: tideward.app/install, the public beta link is open now and stays open through launch +30 days per MacStories' editorial guidance
- Embargo policy: honored once agreed in writing, on a date that works for both sides; default is "publish on or after public App Store availability"
- Interviews: available; written and recorded both fine
- Privacy / legal: privacy@manugames.com · legal@manugames.com
- X / Twitter: @tidewardgame
- Instagram: @tidewardgame
- Threads: @tidewardgame
- TikTok: @tidewardgame
- YouTube: @ManuGamesLLC (trailers and Shorts)
- Discord: discord.gg/hw6w93astV
Databases & Profiles
Tideward and its studio, Manu Games LLC, across the major game databases, business directories, and the open knowledge graph. Verified entries for fact-checking and linking.
- Crunchbase (studio): Manu Games on Crunchbase
- LinkedIn (studio): Manu Games LLC
- IGDB (game): Tideward on IGDB
- IndieDB (game): Tideward on IndieDB
- Wikidata: Tideward (Q139955077) · Manu Games LLC (Q139955649)
- GitHub: github.com/Manu-Team