Every update, documented
Transparency in development. Every change, every fix, every feature, logged here. Tideward is an idle RPG native on every Apple device, iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch, built with community feedback from Discord alpha testers.
0.99.0 All Hands
19 changes
0.99.0
All Hands
- New Tideward speaks now. Every skill screen, the combat menus, the location cards and the zone chips answer under VoiceOver with real names and honest values, so the whole almanac can be worked by ear.
- New A speech budget keeps the telling polite. Live numbers wait in a rotor until you ask for them, and only a few moments, a finished run among them, have earned the right to interrupt you at all.
- New One press brings the haul in. A full bank on the Tide's Call now performs the errand it advertises when you tap it, and the haul control answers the Action button, so the app opens, the haul collects, and your wrist confirms it.
- Improved The largest text sizes get their room. Labels that truncated at the top of the Larger Text ladder learned to fit, Mining's stat row among them, and nothing clips where it can wrap.
- Improved Smart Invert leaves the art alone. Two hundred and twenty four pieces of game art keep their true colors now instead of rendering as negatives.
- Improved Ink that reads in every light. Maxed skills no longer print green on green, eight card titles that sat white on a bright tint carry proper contrast, and the Fortune card's text wins against its own background.
- Improved The widgets found their words. They say what their numbers count rather than bare figures, and they say it in your own language, on iPhone and Mac alike.
- Improved Beachcombing stands with the free trades, where the plan always had it.
- Improved Every achievement reads in your own language, and carries a picture. All ninety four now have their names and descriptions in every language the game speaks, where sixty five had none at all, and every one has art in Game Center for the first time.
- Fixed Tapping a notification no longer aborts the app, and a full bank says so instead of stopping the run in silence.
- Fixed The return ledger stopped repeating itself. One greeting for the whole homecoming, one heading where two had printed, and the escape hatch shows only when there is something to escape, with a label that fits.
- Fixed On the Mac, a save that ran mid-frame could abort the app. It saves cleanly now.
- Fixed Fallen gear goes by its right name in the death ledger, not by its art file's.
- Fixed The endgame's measure of a ready Keeper was holding an iron battleaxe. It arms itself properly before it judges you now.
- Fixed Explore closes again. Opening it scrolled its own Close button up under the toolbar, so on a compact iPhone the panel could not be dismissed at all.
- Fixed Eighty three more lines learned your language. Some had been handed to a label as a built up string, which quietly ships English whatever you chose, and some had never reached a catalog at all. The Watchfire's embers, the bank's move menu and the Control Center buttons all speak now, and a check catches the next one before it ships rather than after.
- Fixed French speaks to you as a friend again. Twenty three lines had slipped into the formal register, the character select screen among them, and a colon now takes the no break space French typography asks for.
- Fixed Level is Level again in German on the wrist, the Hindi monster sheet uses the word its own label uses, and five languages that had read the Quarry as a stone pit now name the skill.
- Community The notification crash and the silent full bank both came in as player reports, one through the channel and one through the in-app form. The fastest fixes still start there.
0.98.1 First Light
9 changes
0.98.1
First Light
- New The Watchfire burns on your wrist, and it asks nothing of your phone. Tend it out of range, in airplane mode, or with the phone in another room, and four foes come to it in turn, from a Rune Wisp up to the Ashen Warden. Nothing there can cost you a character or a coin, and what you earn follows you back.
- New Two rings hang at the end of that chase. The Sentinel's Band answers with guard, and the Waking Signet gives up accuracy for strength in every style at once, which makes it a good thing to carry while you are still deciding what you are.
- New Five profile icons come to the shop, and a sixth is earned rather than bought. Whichever one you wear rides along on the card you share.
- New The Crew opens in the Almanac, a page for the players whose reports and ideas are in the game you are playing. Only what shipped earns a line.
- Improved Tideward finishes learning its own vocabulary. A hundred and forty nine items, sixty one foes, and a whole set of zones and areas now carry names off this coast rather than borrowed ones, in all fourteen languages.
- Improved The game no longer sends diagnostics to the cloud at all, and the privacy summary in Settings reads in your own language instead of English.
- Fixed Two garnish rows pay what they promise, and a whiff band that had quietly drifted sits where it belongs again.
- Fixed The glossary gate could not read Chinese, Japanese, or Korean, so most of the bans written for those languages were never enforced. It reads them now, and eight Chinese values and one Arabic word that had been naming two different systems have been put right.
- Community Everyone who played Tideward before it reached the App Store carries the Founder's Mark. It is banked while you are still on TestFlight, so it survives the move to the shop.
0.98.0 Every screen you own Standing Watch
15 changes
0.98.0 Every screen you own
Standing Watch
- New Tideward comes to the wrist as a place to play, not a readout. Collect a haul, take a quarry task, and fight a real fight with both swing timers, your familiar beside you, and the heal on the button. Whatever you do there lands on your phone exactly once when you pick it back up.
- New The almanac reaches your home screen on iPhone, iPad, and Mac. Every widget size is covered, seven skins to choose between, and a glance tells you what is running and how long it has left.
- New Tideward can tell you when a run finishes, a crop ripens, the reward bank fills, or a sailing leg meets its mark, and you decide which of those it may say at all. Quiet hours hold anything that comes due and deliver it when they end, so nothing is lost and nothing arrives at three in the morning.
- New The deep water gets its own arc. The Foundering, The Kingtide, and The Tolling replace what stood at the end of the ladder, each one clearable rather than merely survivable, and The Tolling's entry card says plainly what the next clear is worth.
- New The Storm Glass reads the tide ahead, and the forecast now reaches Fishing, so the water you are about to work is something you can plan around. Sailing Orders chart from the phone and work the tide on every leg, and you can advance them from wherever you happen to be.
- New Every hour under way pays the Wake now, combat seconds included, so time at sea counts the same whichever way you spend it. A hardcore run that ends no longer ends the keeper: the run closes, the character lives on.
- New The Taproom keeps the book. Releases are an in-world ledger in the Almanac now, dated and newest first, marking where your own watch began.
- New Settings gains a report form. Send a bug or ask for a feature without leaving the game, and it opens a thread in our Discord, publicly, so you can follow what happens to it. Your diagnostics ride along only if you leave that switch on.
- Improved Settings gains an audio pane, and the toggles that had been living nowhere found a home. The four new trades start paying back into the older ones, and Mastery Unlocks opens a real page for each of them instead of a blank one.
- Improved Auto-eat now reads a fight the way the fight actually lands, damage reduction included, so whether a bout can run unattended is an honest answer rather than an optimistic one. Familiars fight on their own cadence instead of borrowing yours.
- Improved Fourteen languages, complete again. A hundred and eighty two strings were reaching players in English whatever language they had chosen, and the gate meant to catch that could not see its own gap. Both are mended.
- Fixed The carousel no longer crashes the app at the scroll edge, the Slipway runs live rounds with the bar and the toasts it always promised, and Help finds its rows again.
- Fixed Farming's 25% checkpoint stops crops dying, as it has always claimed it would.
- Fixed The character select music obeys your audio settings, a familiar's charge count stops counting in the plural when there is only one, and one settings preference that never survived a restore from iCloud now does.
- Community The bug channel drove the carousel crash, the Slipway's dead rounds, and Farming's checkpoint, all three found and fixed within two days of being reported. That thread is still the fastest way to get something mended, and from this tide you can start one without leaving the game.
0.97.0 Twenty-eight trades Tidal Trades
12 changes
0.97.0 Twenty-eight trades
Tidal Trades
- New Four coastal trades open along the waterline, and they finish the almanac at twenty-eight. Beachcombing walks the tideline for what the sea left overnight, Scrimshaw carves bone and shell into charms worth wearing, Chartwork reads the water ahead and turns fragments into passages, and Shipwrighting puts a hull under all of it.
- New The Hold is where bank space comes from now. Every expansion you finish on the Slipway adds twelve slots and a tab, permanently, so growing your shelves is something you build toward instead of something you buy. Nothing already in your bank is lost, and every slot or tab you bought before stays counted.
- New The Armory takes your gear off the shelves. Kit lives there instead of competing with your haul for bank slots, and the ship's lockers keep a saved rig for every trade, so switching what you are working on can switch what you are wearing with it.
- New A cold open greets a new keeper before the first choice is made, the loading screen became somewhere worth arriving, and the almanac now marks plainly which trades come with the full game.
- New Every trade carries its own achievements now, bosses are counted one at a time rather than in a lump, and the long ladders end somewhere worth reaching instead of somewhere you pass in the first ten minutes.
- Improved Combat on a phone rests where your thumb does. Eating, running, and swapping your kit are one tap along the bottom edge, vigils and spells are one tap above that, and the fight no longer scrolls away mid swing. The gear button tells you which set you are wearing without opening anything.
- Improved Fourteen languages, complete. Over a thousand strings closed this tide, and the tooling that was quietly hiding a whole language from its own gap report has been fixed, so a missing language cannot pass unnoticed again.
- Improved Screens stopped hiding their own last row behind the floating controls, and panels that open in a sheet no longer draw a second pane inside the first.
- Fixed Older keepers open cleanly on the new trades, where before their levels and experience read as an error. The tally of what you own can no longer double count itself through the Armory or the lockers.
- Fixed Daylight legibility holds across the brass and the bright glass. The warm tones that carried well at night were washing out by day, and they now shift to a tier that reads in both.
- Fixed From the bug channel: cloud saves are landing again, the play streak counts by a fixed clock instead of drifting with your travels, idle mining no longer stalls, and a wedged rock respawns as it should.
- Community The bug channel drove a good share of this list, and one report there caught a cloud save failure that had been silent since 0.94. That thread remains the fastest way to get something mended.
0.96.0 Dry Dock
14 changes
0.96.0
Dry Dock
- New The Combat Simulator opens its practice yard. Rig any loadout from gear your account has ever owned, meet any foe your account has ever felled, and read the outcome before a single real hit lands, expected haul, gold per hour, survival odds, even dungeon clear times priced with the restocking your supplies would need. Watch the whole bout play out in the yard if you like, nobody stays down, and coverage grows as you play, discovery is the unlock.
- New The Almanac takes its place on the main menu, an in-game guide that answers what a wiki would. How each trade works, what feeds what, and where to go next now live in the book instead of a browser tab, and the tutorial hands it to you on the way out.
- New Every item tells its whole story now. Hundreds of new descriptions across the gathering trades, food, and coin, and a bank detail lists where a thing is found and, new this tide, what it is used for, every recipe it feeds and the upgrade it becomes.
- New The combat triangle is taught where you stand. The Damage Reduction row explains it, the tutorial's victory card teaches it, and a long press in the combat menus tells you what your Vigil and spell choices are doing.
- Improved The opening walkthrough paces itself now, rewards escalate step by step, the grind is half what it was, and the finale teaches the idle rhythm the whole game rests on.
- Improved The bank settles into one calm scroll with a detail sheet and a quick dock, and the whole almanac holds its legibility in daylight, text on bright glass now follows one set of brand rules instead of luck.
- Improved The painted set grows brighter and more even, every familiar tablet, log, ore, gem, and fish rendered fresh in one unified style.
- Improved Away fighting and Auto Eat gained their own switches, and auto-eat tends an idle Keeper by the same rules as a present one, so the Harbormaster's forecasts stopped underselling your nights.
- Improved A full bank destroys nothing now. Gathered loot the bank cannot take is salvaged into your hold while there is room, the same shelter combat drops have always had, and the action still pauses so you know to tidy up.
- Improved The Hearth keeps the same promise as every other trade, up to a full day of offline progress, counted fairly and never stretched further.
- Fixed Two-handed weapons honestly occupy both hands now, the shadowed Inscription rune tiers unlock at their true levels, Saki can be found again, and the combat triangle's defense reductions sit with the right styles.
- Fixed The Quarry's heal areas do what their tiles say and say what they do, each area's combat penalty reads on its selection tile, and the ten percent mastery checkpoint no longer pays out twice.
- Fixed From the bug channel: forging gear now masters under its own families, an equipment swap can never quietly drop an item, and the bank header no longer sticks in place after a long scroll.
- Community Half this list began as your reports in Discord's bug channel. Keep them coming, that thread remains the fastest way to get something mended.
0.95.0 Weather Eye
9 changes
0.95.0
Weather Eye
- New The Harbormaster reads the horizon before you commit to a fight. Each encounter now shows its forecast, whether you will hold the line or fall, the haul of loot and coin an idle stretch should bring, and how long the climb to your next combat level will run. Every figure is drawn from the pace you actually keep, so the outlook refreshes the moment you change your gear.
- New Nothing is lost at sea. Falling in battle no longer swallows the gear you were carrying, it is salvaged and set aside for you to reclaim, so a hard loss costs you the round and not your equipment.
- New Your sea chest keeps loadouts now. Save a full set of gear as a named preset, rename it whenever you like, and swap your whole kit in a single tap when the next fight calls for a different approach.
- New Every item in the bank tells you where it comes from. Open its detail and you will find what drops it and at what odds, the recipe or trade that yields it, and the shop that stocks it, so tracking down the next piece is no longer guesswork.
- Improved An honest clock rides the action screens now. Whatever you are working toward, your next goal, a mastery mark, or the next level, carries the time remaining beside it, read from measured rates rather than a rough guess.
- Improved Bank, Combat, and Shop each took a design pass. Toolbars gathered onto a single calm capsule, truer names, real prices and stats in place of placeholders, and panels that stay readable in daylight instead of washing out on the bright glass.
- Improved More of your milestones land with a flourish, a mastery pool reaching its cap now among them, each arriving with its own small moment.
- Fixed Idle combat returns settle up cleanly now. The coins you earned are counted once rather than twice, your slayer task keeps the exact progress you made instead of rounding itself complete, and a rare stumble that could unsettle the app on the way back into a fight is put to rest.
- Community A report in Discord's bug channel caught cloud saves quietly clinging to an old copy of your familiar tablets, so a fresh change could be passed over. Mended, and thank you, that thread stays the fastest way to get something fixed.
0.94.0 Trades complete Full Bloom
12 changes
0.94.0 Trades complete
Full Bloom
- New Three of the newest trades come fully to life. Farming treats its soil and keeps honest growing times, Wayfaring pays out its coin and shortens the road as you travel it, and Binding's familiars finally do what they promise while their tablets spend real charges. The eleven combat-born companions each have a way home now too, earned from the very monster they belong to.
- New More of your milestones land with a flourish. A boss's first fall, a new pet, your first familiar tablet off the bench, a mastery pool reaching its cap, and finishing a Completion Log category each arrive with their own small ceremony now.
- Improved Coming back from an idle stretch is its own moment now. The reward ledger counts up to its totals under a gentle run of haptics, the bursts you earned are there to see, and the whole reveal settles onto a steady anchor instead of jostling as it fills.
- Improved The almanac carries more life in motion. The wordmark catches a candle-glow on launch as the sections cascade in, screens dissolve into one another instead of hard-cutting, every trade answers your first tap with a signature flourish, and a soft glint marks a task ready to claim or a mastery pool sitting full, so the app feels awake wherever you are.
- Improved The opening walkthrough tells the truth now. The welcome and closing cards describe the real fourteen steps ahead, no step can strand you partway, the last card teaches the idle rhythm the whole game rests on, and a Replay Tutorial row waits in Settings whenever you want to walk it again.
- Improved Another careful pass across all fourteen languages, thousands of small refinements to wording, tone, and register, with more of the app now reading numbers the way each region does.
- Improved Polish in the quieter places, a run of light-mode legibility fixes so the brighter glass surfaces stop washing out, and steadier scrolling in the busy screens as the header counters quiet down and the toast layer lightens while a list is in flight.
- Fixed Manual almanac uploads to the cloud no longer stop after the first save, every later save is stored the way it should be.
- Fixed Returning from an idle session no longer clears the food you had equipped.
- Fixed Buying bank slots in bulk now grants every slot you paid for, not just the first.
- Fixed Hearth no longer dead-ends at level three, its resource economy has a proper way forward again.
- Community Those four fixes came straight from your reports in Discord's bug channel, so keep them coming, that thread is the fastest way to get something mended. Native localization proofreading carries on as well, so if a line still reads stiff in your language, tell us and we will tend to it.
0.93.0 Steady Hands
9 changes
0.93.0
Steady Hands
- Improved The four newest trades, Farming, Hearth, Wayfaring, and Binding, got a careful legibility and layout pass. Clearer headers, kinder text wrapping, a tidied modifiers popover, and room to breathe at level 99, so the freshest corners of the almanac read as cleanly as the older ones.
- Improved Apple TV and Vision Pro now hold the roomier big-screen layout across the bank, equipment, sidebar, and character select, so every surface fills the larger canvas instead of sitting iPhone-sized.
- Improved Mastery now reads as your progress through the current level rather than a raw experience threshold, an easier number to take in at a glance.
- Improved The last two English-only corners, the Mac desktop widget and the iMessage sticker pack, now speak every language the rest of the app does, so nothing on screen stays in English when you switch.
- Improved The Binding familiar once called the Devil is now Tannin, in its name and its recipes alike.
- New The save-overwrite confirmation carries a short guide now to what replacing a slot means, on device versus in the cloud, so it is clear what you are about to do before you do it.
- Fixed Idle rewards come home whole now. The stone left in a mined node, your health and the food eaten through a stretch of idle pilfering, the exact spot each timer paused, and a fair shot at a new companion all return with you, where a few had been quietly slipping away. The gathering itself was tidied onto one orderly pass too, so a rare hitch can no longer unsettle a session's spoils as they arrive.
- Fixed Steadied the almanac against the odd unresolvable entry, so a stray item can no longer halt the app where it once could, a quieter and more dependable run across every device.
- Fixed Numbered save slots show their number again instead of a raw placeholder, a tapped menu row on iPhone no longer keeps a lingering highlight after the sidebar tucks away, save-slot tags wrap instead of clipping mid-word on narrow phones, and a stray NaN% is gone from the mastery pool.
0.92.0 Fourteen languages Twelve Tongues
5 changes
0.92.0 Fourteen languages
Twelve Tongues
- New Twelve more languages join the almanac, on top of English and Spanish. Tideward now reads in Simplified and Traditional Chinese, French, German, Portuguese, Russian, Korean, Vietnamese, Arabic, Hindi, Filipino, and Haitian Creole. Set your device language and the whole game follows, menus, trades, items, combat, the tutorial, and notifications, with your save and progress untouched.
- New Arabic reads right to left, and the layout mirrors to match, so carousels, sliders, and titles all flow the proper direction.
- Improved Numbers, coin counts, dates, and timers now read in each region's own conventions, so the almanac feels native wherever you open it.
- Improved Because the app pulls every line from a translation catalog now, a new language is a translation pass and not a rewrite. That groundwork from the Spanish update is what let a dozen arrive together.
- Community Every new language is a careful first pass, with native proofreading still to come. If a term lands wrong or a line reads stiff in your language, tell us in Discord and we will mend it.
0.91.0 Even Keel
4 changes
0.91.0
Even Keel
- Improved Smoother frames in the thick of it. We chased down the small hitches that could surface when a toast slid in or a turn resolved mid-combat, so the moment-to-moment action holds steady on every device.
- Improved The notification plumbing under the hood was rebuilt so a single toast no longer asks the whole screen to recompute. Less work each tick leaves more headroom for the celebration flourishes to land clean.
- Improved Collecting loot no longer re-tallies your entire bank on every drop, so long AFK hauls and fast combat stay light.
- Improved Background bookkeeping like Game Center progress tallies quietly now instead of nudging the screen as it updates, keeping it out of the render path.
0.90.0 First new language En Español
8 changes
0.90.0 First new language
En Español
- New Tideward speaks Spanish now. The whole game, menus, trades, items, combat, the tutorial, and notifications, reads in neutral, pan-regional Spanish. Set your device language to Spanish and the almanac follows, your save and progress untouched.
- New tideward.app reads in Spanish too, mirrored under /es/ with a one-tap EN and ES switch, so the path from the website to the app holds a single language end to end.
- New Leveling up lands with a small ceremony now, streamers, a glow, and floating feedback that drifts off the action, seventeen kinds of celebration in all.
- Improved The app was rebuilt to pull every line of on-screen text from a translation catalog instead of hard-coded words. Spanish is the first language through that door, and the next one becomes a translation pass, not a rewrite.
- Improved Apple TV holds the roomier regular-width layout on every screen now, and the Cooking grid sits the way it should on the big screen.
- Improved Privacy and Terms inside the app are short, plain summaries now, with the full text one tap away on tideward.app, so the canonical copy lives in one place and stays current.
- Fixed Cooking shows a proper empty state before you pick a recipe instead of a bare placeholder.
- Community Spanish is a careful first pass with a native proofreading round still to come. If a line reads stiff or a term lands wrong, tell us in Discord and we will mend it.
0.89.0 Gilded Pages
4 changes
0.89.0
Gilded Pages
- New The full-version unlock is wired all the way through now, a single $9.99 that opens every trade and the whole almanac. One time, no subscription, and Universal Purchase carries it across iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch without ever asking twice.
- Community Still free for every alpha tester. You are never gated and never charged while testing runs, the storefront simply reads "free during testing" wherever it would normally ask. We wanted the launch-day machinery in place and proven long before launch day.
- New An optional cosmetics shelf takes shape, a profile crest for your Keeper and a gold "Fortune" backing for your shareable Feature Card. Cosmetics only, they never touch XP, drops, or progress, and any future paid extra will be a look, never an advantage.
- Improved The unlock state now reaches the quieter corners cleanly, the Apple Watch shows a gentle "unlock on iPhone" note instead of a dead end, and the iMessage sticker pack opens up the moment you own the full version.
0.88.0 Calling Cards
11 changes
0.88.0
Calling Cards
- New Tideward iMessage stickers, a pack of item, food, weapon, and cape art you unlock by actually playing. Drop a fresh-caught fish or a Dragon Claw into any conversation.
- New Shareable Feature Card, a one-tap keepsake of your Keeper, your build title, top skills, deeds, and a QR back to the almanac. Send it from inside the app or straight from Messages.
- New Live Activity and Dynamic Island, your active skill or AFK timer counts down live on the Lock Screen and in the Dynamic Island. Opt-in, and it clears itself when the timer is done.
- New Opt-in "come back" reminders, a gentle notification when an AFK session wraps or a slayer task finishes, with per-event preferences so you choose exactly what pings you.
- Improved Widgets reworked across iPhone, iPad, and Mac, native live countdowns, fuller Lock Screen coverage, Smart Stack relevance, a Control Center control, and deep links that drop you on the right screen. The Farm circular complication reads clearly in its ready state again.
- New Game Center deepened, seasonal leaderboards that reset for a fresh-start race, hidden surprise achievements plus a completion capstone, an opt-in Access Point badge, Challenges, and Activities deep-linking.
- New Subscribe to The Assembly Line, our idle-games newsletter, from inside the app. No email handling on our side, no tracking, just a clean handoff to the signup.
- Improved Combat dungeons now gate behind their real requirements, and clearing one reveals its Completion Log entries instead of leaving them blank.
- Fixed Sidebar skill names like Mining no longer truncate in the menu, and the mobile profile glyph matches the menu icon's brightness.
- Fixed Apple TV pass, Game Center sign-in fills the screen instead of clipping, the create-Keeper button reads clearly, the tutorial card holds remote focus instead of letting it wander behind, and Pilfering target cards stop wrapping one letter per line.
- Fixed macOS save-slot Delete button no longer clips to "Delete Lo…", and the Completion Log's top scroll-edge shadow no longer clips the first row.
0.87.1 Patch Cooking Iron
4 changes
0.87.1 Patch
Cooking Iron
- Fixed Cooking recipe selection card now draws a brass-toned highlight ring instead of the pale outline that vanished against the bright Cooking skill background.
- Improved Cooking Active and Passive Cook buttons get a touch more breathing room above the iPhone home indicator on every portrait width.
- Fixed Settings → About "What's New" now jumps straight to tideward.app/changelog/ in Safari instead of routing through the in-app share sheet first.
- Improved Loading-state ellipsis on slow-network startup pulses at a calmer cadence so the first second of a launch feels less anxious.
0.87.0 Glass & Breath
9 changes
0.87.0
Glass & Breath
- New Character-selection "First Page" reveal, when you have no Keeper yet, the screen shows all 24 arts as inscribed chips with a rotating featured art and a one-line invocation. The almanac introducing itself.
- New 20-character Keeper name cap, silently clamps as you type, fits cleanly across every device's header.
- Improved Liquid Glass typography pass, eyebrow text, brand text, and stat labels now ground against the frosted background with a subtle dark drop shadow on every sheet, popover, and glass-tinted card. The "NEW KEEPER" and "BEGIN HERE" labels you couldn't quite read on the bright skill art are readable now.
- Improved iPhone header, the character pill becomes a small profile icon, and the cloud-save status capsule becomes a single icloud icon that opens a popover. Reclaimed an entire row of safe-area chrome on every screen, fewer taps to get between actions across a session.
- Improved Mastery Unlocks popover, level numbers brass-toned (was pale cream, washed out on every device), title column claims the rest of the row so long descriptions like Cooking lvl 1 wrap inside the popover instead of crashing into the edge. Narrower number column on iPhone for a touch more wrap budget.
- Improved Action-stat chip art (the XP, Mastery, Timer circles), light-mode Liquid Glass now applies a soft ink wash behind the chip so the clock icon in particular reads against the bright skill backgrounds. Dark mode renders pixel-identical to before.
- Fixed Cooking screen on iPhone, the Active and Passive Cook buttons were drawing below the visible card on every iPhone in portrait once a recipe was selected. The card now reserves enough height for the full content; the buttons land on-screen.
- Fixed App-extension version-string match across all five ship targets (parent app + widgets + Mac widgets + Watch + Watch widgets), Apple's ITMS-90473 warning is gone.
- Fixed Satellite-target embed filters, the macOS widget extension no longer tries to embed itself into iPhone / iPad / Apple TV / Vision Pro builds.
0.86.0 Six-platform alpha All Six Sail
7 changes
0.86.0 Six-platform alpha
All Six Sail
- New External TestFlight builds now live on all six Apple platforms simultaneously, iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch. The full Apple fleet, in one TestFlight invite.
- Improved Universal Purchase handshake confirmed end-to-end on every target, the future $9.99 unlock will follow your Apple ID across all six devices without a second prompt.
- New Apple Watch complication slots, six configurations covering active skill, AFK timer, slayer task, XP ring, gold count, and the Almanac dial. Pick one per face.
- Improved Vision Pro window detents, the game now opens at a centered-mid window size and remembers your last manual resize per Persona.
- Improved Cross-platform CloudKit save resolution now handles the rare case where two devices write within the same second, last-write-wins is replaced by per-skill merge for the conflict window.
- Fixed Mac menu bar item could go missing after a single-window-close-without-quit sequence, comes back reliably now.
- Fixed Watch complication preview crash when no Keeper had been created yet, falls through to a clean placeholder dial.
0.85.0 The Compass Rose
6 changes
0.85.0
The Compass Rose
- New Skill Threshold Map, a new Almanac back-cover view showing each skill's next three level milestones at a glance, taps through to the unlock detail.
- Improved AFK summary popover sums coins, slayer drops, and rare item finds in one currency line plus a small drops list, faster to read after a long away session.
- New Confetti-free 99 ceremony, when you cap a skill the screen darkens and the cape unfurls instead of celebrating with particles. Calmer, more permanent.
- Improved Combat zone select scroll now snaps to zone groups (Hearth, Wilderness, Sea, Tideward Coast) so finding the next slayer target is one swipe and a tap.
- Fixed Bowcraft chip stack could render under the action button on the iPhone mini-class widths in landscape, separated again.
- Improved Wayfaring obstacle list now shows your fastest clean lap next to each course, a small ledger of personal bests.
0.84.0 Lantern Light
5 changes
0.84.0
Lantern Light
- Improved Inscription tablet glyph icons sharpened across all 21 marks, previously soft on 1x displays, now crisp at every zoom level on iPhone and iPad.
- New Long-press a skill tile in the Almanac to surface its three most-recent unlocks without leaving the grid, the page no longer scrolls out from under you.
- Improved Cooking ingredient tooltip now lists alternative recipes that use the ingredient, a two-tap shortcut to a pivot dish.
- Fixed Quarry slayer task counter could tick twice on the very first kill of a session, the double-count is gone.
- Fixed Vigil prayer-cost ribbon could overflow its bracket on long-form prayer names ("Augury of the Tide"), wraps and centers correctly now.
0.83.0 Provisioning
7 changes
0.83.0
Provisioning
- Improved Final wave of painterly monster art, every boss and most memorable mid-game monsters now match the new style (58 in this round).
- Improved Hearth biomes are now actually visible, biome detail screens use the full painterly plate as the background, building rows show painterly thumbnails, season row gets a painterly stamp.
- Improved Text styling brand pass across ~60 screens, serif headings, mono eyebrows, the website's typography ramp now matches the app.
- Improved Warmer-craft copy in a few places: "You fell." instead of "You Died!", "The shelves are full." when the bank's full, the under-construction screen now reads like an almanac note instead of construction tape.
- Improved Changelog screen in the app now opens the full release log on the website, instead of dev-status placeholder copy.
- Fixed Four cape icons that had been rendering blank since the rebrand, Stargazing, Kindling, Inscription, and Pilfering Keeper's Cloaks now show their painterly art again.
- New "What's New" link in Settings → About, opens this changelog in Safari.
0.82.0 The Painterly Pass
8 changes
0.82.0
The Painterly Pass
- New Farming growth stages, your plants visibly mature in the patch instead of teleporting from sprout to ready.
- Improved Hearth gets 9 hand-painted biome plates and 38 building + season stamps.
- Improved Binding gets 21 mark portraits and 21 tablet icons, repainted on-brand.
- Improved Wayfaring gets 51 obstacle illustrations + 3 pillar plates (and post-mythic-coast names to match).
- Improved Farming herbs plus an actual Apple Tree, repainted.
- Improved New main and menu backgrounds, painterly, calmer, more almanac.
- Improved Liquid Glass overlays on the Completion Log so the gold actually reads.
- New Dev tools: Simulate Offline plus a much faster Unlock All for stress-testing.
0.81.0 Sea Trials
8 changes
0.81.0
Sea Trials
- Fixed Cross-device save bug that dropped Agility, Farming, and your active combat zone between devices, your harvests are safe now.
- Fixed Quarry now respects level + equipment requirements at every entry path (Fight button, Jump-to-Enemy, slayer auto-update). Locked zones show a lock badge.
- Fixed Bank crash when tapping a single-stack item.
- Fixed Combination Runes toggle now repaints immediately instead of waiting for a tab switch.
- Improved Combat menu overhaul, weapon swap, spell costs, prayer locks, side-by-side commerce.
- Improved Compact combat HUD reordered for at-a-glance priority on smaller screens.
- Improved AFK reward popover surfaces coins, slayer tasks, level-ups, and a survival snapshot in one glance.
- Improved Tutorial polish, staff step, ammo gate, sidebar resume, popover race fix.
0.80.0 Tideward rebrand First Voyage
10 changes
0.80.0 Tideward rebrand
First Voyage
- New Apple Watch companion, complications, AFK and slayer-completion alerts on your wrist.
- New Widgets for iPhone, iPad, and Mac, active skill, XP ring, AFK timer, slayer task, live farming patches.
- New Township, biomes, buildings, traders, and tick-driven tasks.
- New Summoning, familiars, marks, and synergies.
- New Completion Log, every skill, pet, upgrade, cape, monster, and dungeon tracked toward 100% (and the Cape of Completion at the end of it).
- New Apple TV and Vision Pro support, full focus-engine + glass surfaces.
- New Game Center, achievements + leaderboards across the catalog, including Township and Summoning milestones.
- New First-run tutorial, gather, process, fight, in seven friendly steps.
- Improved Accessibility pass, VoiceOver labels on icon buttons, grouped skill rows, decorative imagery hidden.
- Improved Tideward rebrand, new identity, in-app Privacy + Terms sheets, Liquid Glass character creation.