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Combat

Attack

Melee accuracy. The hand on the hilt that decides whether the sword lands.

Attack governs how often your melee strikes land. It trains when you fight with the Stab style, and it is the level the melee weapon ladder reads: Steel blades at Attack 5, Black at 10, Silvern at 20, Adamant at 30, Runesteel at 40 and Dragon at 60. Every level also lifts the accuracy rating behind each swing, so the weapon and the level climb together over a long, patient career.

How Attack works

Every melee swing rolls your accuracy rating against the enemy's evasion. Your effective Attack level is the main input to that rating, and your weapon's attack bonus multiplies it. A higher level means more swings land, and because combat XP in Tideward is paid on the damage you deal, landing more swings is also how every melee skill trains faster.

Attack has no training screen of its own. Choose the Stab melee style and the damage you deal comes back as Attack XP. Slash pays the same way into Strength and Block into Defense, while Vitality takes a smaller share of every hit whichever style you pick. Switch styles to steer XP toward the skill your next weapon or armour is waiting on.

The combat triangle applies: melee fights ranged enemies at an advantage and magic users at a disadvantage. Fights keep running while the app is closed, for up to 24 hours away, with the same rolls, XP, loot and food spending they would have had in active play.

Inputs

  • A melee weapon your Attack level can wield
  • The Stab melee style
  • Food in your food slots; optionally a Melee Accuracy Potion from Apothecary

Outputs

  • Attack XP from the damage you deal
  • Loot from the enemies you defeat
  • The melee weapon ladder: Steel at Attack 5, Black at 10, Silvern at 20, Adamant at 30, Runesteel at 40, Dragon at 60

Tips for training Attack

  1. Stab trains Attack, Slash trains Strength and Block trains Defense. Pick the style that feeds whichever skill is holding back your next piece of gear.
  2. XP comes from damage dealt, so an enemy you hit reliably trains you faster than a tougher one you keep missing.
  3. Bring melee to ranged enemies when you can. The triangle favours you there and works against you versus magic users.
  4. The Melee Accuracy Potion (Apothecary 5) and Vigils such as Clarity of Thought (Vigil 7) raise your melee accuracy rating for a fight.
  5. Forging makes every tier of dagger, sword, scimitar, battleaxe and 2H sword, so a Forging habit keeps the next blade coming.

Skills that pair with Attack

The 28 trades aren't isolated. Attack works best alongside these:

Frequently asked about Attack

What's the fastest way to train Attack in Tideward?

Use the Stab melee style against an enemy you hit reliably and can survive. Attack XP is paid on damage dealt, so landing hits matters more than the size of the enemy. Keep your weapon current with your level: Silvern at Attack 20, Adamant at 30, Runesteel at 40 and Dragon at 60.

Does Attack work the same in offline progression as in active play?

Yes. Combat keeps running while the app is closed, for up to 24 hours away, and settles the same accuracy rolls, XP, loot and food it would have in active play. Close the app and your Attack training carries on.

Is Attack required to use ranged or magic?

No. Attack only drives melee accuracy. Ranged uses your Ranged level for its accuracy and damage, and Magic uses your Magic level the same way, so a pure ranger or mage can leave Attack alone.

Train Attack wherever you play.

Tideward is free in beta, no account needed: on TestFlight for iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch, and on Google Play for Android phones and tablets. Join before launch and you are a Founding Tester: first crack at every build and a vote on the roadmap, plus the Founder's Mark profile icon on TestFlight.