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Combat

Attack

Melee accuracy. The hand on the hilt that decides whether the sword lands.

Attack governs how often your melee strikes connect. Train it on dummies in the early game and on real enemies later — most idle RPG players cap Attack first because every other combat trade leans on it. In Tideward, Attack also unlocks higher-tier weapon proficiencies, the gear ladder you walk from a bronze short sword to a dragon longsword over the course of a long, patient career.

How Attack works

Each swing rolls accuracy against the target's evasion. A higher Attack level means a higher hit chance, more XP per landed strike, and access to weapons the gear ladder gates behind it (Iron requires 10, Steel 20, Mithril 30, Adamant 40, Rune 50, Dragon 60). The skill levels through use — there is no manual training screen, no clicker loop, no quick-tap mechanic. Pick a target, pick a stance, leave the app. Come back to a fuller XP bar.

Attack stance trains Attack XP only. Aggressive trains Strength. Controlled splits XP three ways across Attack, Strength, and Defense — useful for a balanced melee build, but slower per skill. Most players cycle stance every few levels, chasing the next gear unlock on whichever skill is lowest.

The combat triangle still applies in Tideward: melee beats ranged, ranged beats magic, magic beats melee. Attack only matters in the melee third of the wheel — but it matters a lot, because your other melee skills compound off it.

Inputs

  • A melee weapon (any tier you can wield)
  • A target (dummy, monster, or task assignment)
  • Optional: combat consumables (food, potions)

Outputs

  • Attack XP
  • Loot drops from defeated enemies
  • Gear-tier weapon unlocks at levels 10, 20, 30, 40, 50, 60, 70, 80, 90, 99

Tips for training Attack

  1. Train Attack first to about level 30, then alternate with Strength to keep gear unlocks rolling.
  2. Controlled stance is a trap for new players — three skills training at one-third speed is slower than focusing one at a time.
  3. Attack potions raise your effective Attack level for accuracy without granting permanent XP. Save them for boss fights, not training.
  4. Combat XP from kills scales with the enemy's Vitality, not your damage dealt. Hitting big enemies softly still pays.
  5. A weapon's Speed stat affects how often you swing. Faster weapons train Attack faster but deal smaller per-hit damage.

Skills that pair with Attack

The 23 trades aren't isolated. Attack works best alongside these:

Frequently asked about Attack

What's the fastest way to train Attack in Tideward?

Pick the highest-tier weapon you can equip, set Attack stance, and assign yourself to the highest-Vitality enemy you can reliably kill without dying. Idle while you sleep. Come back at 99.

Does Attack work the same in offline progression as in active play?

Yes. Tideward's offline progression simulates the same combat math — accuracy rolls, XP gains, drops, food consumption — for up to 24 hours, with no throttle or premium gate. Close the app and your Attack training continues at the rate it would have in active play.

Is Attack required to use ranged or magic?

No. Attack only governs melee. Ranged and Magic each have their own skill that drives accuracy for that combat style. You can train a pure ranger or pure mage and never level Attack past 1 if you want.

Train Attack on every Apple device.

Tideward is in TestFlight alpha — free, native on iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch. CloudKit syncs your character across all of them with no account needed.