Melvor Idle 2: release date and everything we know.
Melvor Idle 2 is the direct sequel to one of the best idle RPGs ever made, built from scratch in a new engine by the original developer. Here is every fact confirmed in public sources, the alpha access path, what is changing from Melvor Idle 1, and the honest answer on when you can actually play it. We update this as Games by Malcs reveals more.
Melvor Idle 2 is planned for Steam Early Access in 2026, with no firm date announced as of June 2026. Developer Games by Malcs has said only "some time this year (2026)." It is a full rebuild in the Godot engine with 29 Skills (5 new), a level cap of 120, a reworked combat system, and dialogue-driven quests. It is self-published, with no Jagex involvement this time. iOS and Android come after Steam Early Access, not alongside it.
Melvor Idle 2 release date: what we know so far
Melvor Idle 2 is planned for Steam Early Access in 2026. That is the entire official answer. In the March 13, 2026 development update, developer Games by Malcs wrote that "the current plan is some time this year (2026)," and the Steam page lists "Planned Release Date: 2026." No quarter, no month, no day has ever been given. Anyone telling you otherwise is guessing.
The Steam page is also clear that Early Access itself is a long road: Malcs expects it to "take up a total of 12 to 18 months to complete all planned content for the full version," and the price will not change between Early Access and 1.0. For context, the first Melvor Idle was announced in 2018, entered Early Access in November 2020, and hit 1.0 in November 2021, so Malcs has shipped on a stated timeline before.
Every public release-window statement
- Apr 23, 2025 "At this stage, we do not have an ETA." (Announcement post)
- Jun 19, 2025 Early alpha goes live on Patreon. (@MelvorIdle)
- Late 2025 "No ETA, but definitely some time next year (2026)." (Progress update)
- Mar 13, 2026 "The current plan is some time this year (2026)." (March 2026 update)
- Now (Steam) "Planned Release Date: 2026." (Steam page)
What is Melvor Idle 2? A quick primer
Melvor Idle 2 is the direct sequel to Melvor Idle, the RuneScape-inspired idle and incremental RPG that launched in 2021 and currently sits at "Very Positive, about 92% of 8,400-plus reviews" on Steam. The sequel is a ground-up rebuild in the Godot engine with C#, a complete departure from the first game's HTML5 and TypeScript browser stack.
The biggest behind-the-scenes change: Melvor Idle 2 is self-published by Games by Malcs. To be clear about a point people often get wrong: Jagex never owned Melvor Idle. The first game shipped under a 2021 publishing partnership with Jagex (the Jagex Partners label) in which Malcs kept full creative control and ownership, while Jagex handled marketing, localisation, and QA. For the sequel he is going it alone, with no publisher and no Jagex involvement. Malcs has not publicly editorialized on that choice, so neither will we. The monetization philosophy carries over exactly: one base-game purchase, no microtransactions, with paid expansions later that raise the level cap.
Every confirmed new feature in Melvor Idle 2
Everything below is taken straight from the Steam page and the developer's public dev blog. Where something has not been revealed, we say so.
New Skills and a higher level cap
The base game will ship with 29 Skills, 5 of them brand new, and a maximum level of 120 (up from 99 in the original base game). Only two are detailed publicly so far: Ranching, an MI2-exclusive skill where you manage Cows, Pigs, Sheep, Chickens, and Worms in the alpha (with Wolves, Dragons, and Elk planned), and a heavily rebuilt Farming with Orchard Trees, Flowers, Pests, Disease, Watering, Compost Bins, a Grain Mill, and built-in auto plant, harvest, and compost. The other three new Skills have not been named publicly as of this update.
A reworked combat system
The Steam page promises "brand new combat mechanics" that "increase strategic decision making." Combat is the most-requested addition from alpha supporters and is described as roughly half of the planned alpha content, with the reworked Mastery Guilds system extending into it. Technical Director Coolrox is leading combat development.
Quests and story
For the first time, Melvor is getting a real narrative: dialogue-driven Quests running from Level 1 to 120, side quests, Quest Bosses, and an explicit worldbuilding push with NPC dialogue.
Quality-of-life and UI
A long list of modernizations: a searchable in-game Codex, Current Action Tracking (XP per hour, items per hour, combat stats per hour), an Event Log, visible drop rates, a redesigned Bank and Equipment system with tagging, set names, and keyboard shortcuts, and an in-game Mod Manager that replaces the first game's external mod.io workflow.
Atmosphere
A custom soundtrack composed specifically for MI2, a cosmetic Day/Night Cycle and Weather system, and modernized art from two full-time 2D artists. None of it changes the core idle loop; it sets the mood around it.
How the Patreon alpha works (and why you probably should not subscribe)
The Melvor Idle 2 alpha went live on June 19, 2025. Access is gated behind the Elite Supporter Patreon tier or higher; a lower Supporter tier gets you the real-time development updates without the playable build. The alpha runs on Windows, macOS, and Linux.
Here is the important part, in the developer's own words: "I highly recommend you don't sign up to Patreon unless you are looking to provide necessary feedback for the game and be part of its development process." Malcs is not running a paywall to play early; he is funding development and wants testers, not customers. If you just want to play, the better path is to wait for the free public Steam playtests, which are still planned before Early Access launches. Alpha saves will carry forward with no wipes.
Mobile, web, and cross-platform plans
This is the section that matters most if you are reading on a phone. Melvor Idle 2 is Steam-first. iOS and Android come after Early Access, not alongside it. Malcs confirmed in March 2026 that "we plan to eventually release the game on iOS and Android after Steam's Early Access release." A web version is planned but blocked until Godot's C# web export matures.
Cross-platform cloud saves are confirmed, along with optional Cloud Profiles, a Friends List, and a "Presence" feature that shows how many other players are training the same thing. There is no multiplayer, no PvP, and no confirmed leaderboards; Malcs looked at full multiplayer during concepting and chose not to pursue it.
Melvor Idle 2 vs. Melvor Idle 1: the confirmed differences
A source-checked, side-by-side of what is actually changing. Anything not yet stated by the developer is left out on purpose. For the difference-by-difference breakdown and a stay-or-move decision, see Melvor Idle 2 vs Melvor Idle.
| Area | Melvor Idle 1 | Melvor Idle 2 |
|---|---|---|
| Engine | HTML5 / TypeScript (browser) | Godot Engine with C# (native rebuild) |
| Publisher | Jagex Partners (publishing deal) | Self-published by Games by Malcs |
| Base level cap | 99 | 120 |
| Skills | 20+ in the base game | 29 total, 5 of them new |
| Mod support | External (mod.io) | In-game Mod Manager |
| Online features | Cloud saves | Cloud saves + Friends List + Cloud Profiles + Presence |
| Mobile | Day one | After Steam Early Access |
| Monetization | One purchase, paid DLC, no microtransactions | Same model |
Source: the MI2 Steam page and the developer dev blog, cross-checked June 2026. MI2 is a genuine rebuild, not a re-skin, but combat depth and expansion content will lag the first game for the 12-to-18-month Early Access window.
What Malcs has not confirmed
An honest tracker says what it does not know. As of June 2026, the developer has made no public statement on: the specific MI2 base price (a third-party outlet extrapolated about $14.99 from the first game, but Malcs has not committed to a figure), the names of the other three new Skills, whether Melvor Idle 1 saves, achievements, or DLC ownership carry any recognition into MI2, or whether the first game's expansions bridge to the sequel. We will fill these in here as they are answered.
What to play on iPhone, iPad, or Mac while you wait
Melvor Idle 2 is Steam-first, and mobile only arrives after Early Access. If you are on Apple devices, that is a wait on top of a wait. Tideward (which we build) is a premium idle RPG in the same RuneScape-idle lineage, made native for iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch from a single purchase. It runs a full 24-hour offline window on-device, the same best-in-class offline model Melvor uses, with no ads, no tracking, and no microtransactions.
To be straight with you: Tideward is not Melvor Idle 2, and it is not trying to be. It is a genre peer you can actually play today on the device in your hand, while MI2 finishes its Steam Early Access run. The original Melvor Idle on iPad is the other strong pick. Tideward is free in TestFlight alpha right now.
Waiting for Melvor Idle 2 on Apple? Become a Founding Tester.
Tideward is the native-on-Apple idle RPG you can play while MI2 finishes Early Access. The alpha is open now: one email locks in free access on all six Apple devices, a permanent founder badge, first crack at every build, a vote on the roadmap, and your name in the credits at launch.
Free in TestFlight · Discord-first · no account, no ads, no tracking
Melvor Idle 2 FAQ
When is Melvor Idle 2 coming out?
Steam Early Access in 2026. Developer Games by Malcs has stated only "some time this year (2026)" as of the March 13, 2026 update. No quarter, month, or firm date has ever been announced, and the Steam page lists "Planned Release Date: 2026."
Will my Melvor Idle 1 save transfer to Melvor Idle 2?
There is no public statement either way as of June 2026. It is one of the most-requested things in the Steam discussions, but Malcs has neither confirmed nor denied MI1 to MI2 save or progress transfer. Within MI2, alpha saves are confirmed to carry forward with no wipes.
How do I get into the Melvor Idle 2 alpha?
Alpha access is gated behind the Elite Supporter Patreon tier or higher, and it went live on June 19, 2025. Malcs explicitly recommends against subscribing just to play: "I highly recommend you don't sign up to Patreon unless you are looking to provide necessary feedback for the game and be part of its development process." Free public Steam playtests are also planned before Early Access launches, which is the no-cost way in.
Will Melvor Idle 2 be on mobile (iOS and Android)?
Yes, but after Steam Early Access, not at the same time. Malcs confirmed in March 2026: "we plan to eventually release the game on iOS and Android after Steam's Early Access release." So Apple and Android players face a wait on top of the Early Access wait.
Is there a web version of Melvor Idle 2?
Planned, but blocked for now. A web build is on the roadmap once Godot's C# web export matures. There is no date for it.
Will Melvor Idle 2 have microtransactions?
No. MI2 keeps Melvor Idle 1's model: a single base-game purchase, no microtransactions, with paid expansions later that raise the level cap and add content.
Did Jagex buy Melvor Idle?
No, Jagex never acquired Melvor Idle. In October 2021, Jagex and Games by Malcs announced a publishing partnership under the Jagex Partners label: Jagex handled marketing, localisation, and QA, while developer Brendan Malcolm kept ownership and full creative control. That is exactly why he can self-publish Melvor Idle 2 independently, with no Jagex involvement.
What can I play on iPhone, iPad, or Mac while I wait for Melvor Idle 2?
Since MI2 is Steam-first and only reaches mobile after Early Access, Apple players have a real gap. Tideward (which we make) is a premium idle RPG in the same RuneScape-idle lineage, built native for iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch, with 23 trades, a full 24-hour offline window, and no ads or tracking. It is free in TestFlight alpha right now. It is not Melvor Idle 2, it is a genre peer you can play today on Apple. The original Melvor Idle on iPad is the other strong option.
Keep reading
- 12 games like Melvor Idle, ranked for 2026, the full list of what to play in the meantime, with a comparison table.
- How 24-hour offline progression works, the full-rate offline model both Melvor and Tideward use.
- Idle games like RuneScape, the lineage Melvor and its sequel come from.
Update log
This page is a living tracker. We update it whenever Games by Malcs makes a public statement about Melvor Idle 2.
- 2026-06-04, initial publish. Release window "2026 Early Access," alpha live on Patreon, 29 Skills with 5 new, Godot rebuild, mobile after Early Access.
A note on who is writing this: we are Manu Games, and we build Tideward, an idle RPG in the same genre. We have kept this piece to public, first-party sources (Steam, the official dev blog, and official social posts), credited Melvor Idle 1's long run and its community-funded development, and flagged everything the developer has not yet confirmed. If anything here is inaccurate, tell us and we will fix it.