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Melvor Idle 2 vs Melvor Idle · Updated June 2026 · By the Tideward team

Melvor Idle 2 vs Melvor Idle: every confirmed difference.

Melvor Idle has more than a million Steam owners, and every one of them is about to face the same question: stay on the game you know, or move to the sequel? Here is a sober, source-checked audit of what actually changes from Melvor Idle 1 to Melvor Idle 2, with a clear decision at the end. No hype, only what the developer has confirmed.

Melvor Idle 2 is a full rebuild, not a re-skin. It moves to the Godot engine, raises the base level cap to 120, adds 5 new Skills and a reworked combat system, and modernizes the interface. But it launches into Early Access, so at first it will have less total content than Melvor Idle 1, which has years of expansions behind it. Short version: MI2 is the better foundation, MI1 is the deeper game today, and the one that matters most for phone players is that MI1 is on mobile now and MI2 will not be until after Steam Early Access.

Melvor Idle 2 vs Melvor Idle 1, at a glance

Every row is sourced from the MI2 Steam page and the developer dev blog. For the full citations and the wider picture, see our Melvor Idle 2 release date and everything we know tracker.

AreaMelvor Idle 1Melvor Idle 2
Engine HTML5 / TypeScript (browser) Godot with C# (native rebuild)
Publisher Jagex Partners (publishing deal) Self-published by Games by Malcs
Base level cap 99 120
Skills 20+ in the base game 29 total, 5 new
Combat The classic system "Brand new combat mechanics"
Quests / story Minimal Dialogue Quests, Level 1 to 120
UI and quality of life Functional, dated Codex, action tracking, event log, visible drop rates
Mod support External (mod.io) In-game Mod Manager
Online features Cloud saves Cloud saves + Friends List + Cloud Profiles + Presence
Mobile Available now (iOS + Android) After Steam Early Access
Monetization One purchase, paid DLC, no microtransactions Same model

What actually changes

Engine. A full ground-up rewrite, not a patch. Better performance headroom, at the cost of rebuilding every system.

Publisher. Jagex only ever published MI1; Malcs kept ownership. He is going fully independent for the sequel.

Base level cap. MI2 ships at the cap MI1 only reached with the Throne of the Herald expansion.

Skills. Ranching is brand new; Farming is rebuilt. Three more new Skills are unannounced.

Combat. More strategic decision-making, and about half of the planned alpha content. The biggest unknown until it ships.

Quests / story. A real narrative layer with NPCs and Quest Bosses, new to the series.

UI and quality of life. The day-to-day experience is where MI2 most obviously pulls ahead.

Mod support. Mods and language packs install from inside the game.

Online features. Still single-player. No multiplayer, no PvP, no confirmed leaderboards.

Mobile. The decider for phone players: MI1 is on mobile today, MI2 is not coming there soon.

Monetization. No change. Buy once, optional expansions later, never microtransactions.

Where Melvor Idle 2 will lag, at least at first

The honest part. A sequel that enters Early Access starts smaller than a game with years of expansions. Melvor Idle 1 has the full skill set with Throne of the Herald, Atlas of Discovery, and Into the Abyss; Melvor Idle 2 starts from its base content and grows across a 12-to-18-month Early Access window. Combat, the single most-requested system, is still in active development. So if your favorite part of Melvor is its deep endgame, MI1 keeps that lead for a while after MI2 launches.

So which one should you play?

Play now

Melvor Idle 1

Never played Melvor, or you want the deepest version today. It is complete, on Steam and mobile, and still one of the best idle RPGs you can buy.

Wait for it

Melvor Idle 2

You have maxed MI1 and want the new engine, the new Skills, combat depth, and the modern interface. Early Access in 2026, no firm date.

Apple, now

Tideward

You are on iPhone, iPad, or Mac and want a native idle RPG in this lineage today, while MI2 finishes Early Access. Free in alpha.

Apple players · the honest option

If you are deciding on Apple devices

Here is the wrinkle for iPhone, iPad, and Mac players: Melvor Idle 2 is Steam-first, and only reaches mobile after Early Access. Melvor Idle 1 is already on iOS and is the deepest pick today. And Tideward (which we build) is a premium idle RPG in the same RuneScape-idle lineage, made native for iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch from a single purchase, with a full 24-hour on-device offline window, the same best-in-class offline model Melvor uses, and no ads or tracking.

Straight with you: Tideward is not Melvor Idle 2, and it is not trying to be. It is a native-on-Apple genre peer you can play today, while you wait. It is free in TestFlight alpha right now.

Founding Tester program · free

Deciding on Apple? Become a Founding Tester.

Tideward is the native-on-Apple idle RPG you can play today, in the lineage both Melvor games come from. The alpha is open now: one email locks in free access on all six Apple devices, a permanent founder badge, first crack at every build, a vote on the roadmap, and your name in the credits at launch.

Free in TestFlight · Discord-first · no account, no ads, no tracking

Melvor Idle 2 vs Melvor Idle FAQ

Is Melvor Idle 2 better than Melvor Idle 1?

It depends on what you want. Melvor Idle 2 is a genuine rebuild with a new engine, a higher base level cap, five new Skills, a reworked combat system, quests, and a modern interface. But it launches into Early Access, so on day one it will have less total content than Melvor Idle 1, which has years of expansions behind it. MI2 is the better foundation; MI1 is the deeper game right now.

Should I wait for Melvor Idle 2 or play Melvor Idle 1?

If you have never played Melvor, start Melvor Idle 1 today; it is one of the best idle RPGs ever made and it is complete. If you have already maxed MI1 and want fresh systems, the new engine and skills in MI2 are worth the wait. There is no firm MI2 date, only "2026 Early Access," and Early Access itself is a 12-to-18-month window.

Will Melvor Idle 2 replace Melvor Idle 1?

There is no public statement that MI1 is being retired. Malcs has confirmed MI1 saves carry forward within the game; he has said nothing about MI1 to MI2 save transfer either way. Treat them as two separate games for now.

Is Melvor Idle 2 a completely different game?

Mechanically it is the same RuneScape-idle DNA, but technically it is a from-scratch rebuild in the Godot engine, a full departure from MI1's browser-based HTML5 and TypeScript codebase. New combat, quests, skills, and UI sit on top of that new foundation.

What is the best Melvor-style idle RPG on iPhone or iPad right now?

Melvor Idle 1 is on iOS and is the deepest option today. If you specifically want a native Apple idle RPG built for the whole ecosystem, Tideward (which we make) is in the same RuneScape-idle lineage, runs native on iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch, banks a full 24-hour offline window on-device, and is free in TestFlight alpha. Melvor Idle 2 will not reach mobile until after its Steam Early Access run.

A note on who is writing this: we are Manu Games, and we build Tideward, an idle RPG in the same genre. We have kept this comparison to public, first-party sources (the Steam pages and the official dev blog) and flagged where the developer has not yet spoken. If anything here is inaccurate, tell us and we will fix it.