TIDEWARD, AN IDLE ALMANAC Press fact sheet, v10, updated October 31, 2026 Press kit: https://manugames.com/press/ · Contact: support@manugames.com Title Tideward. Subtitle: An Idle Almanac. Developer Manu Games LLC, a one-person studio, self-published Based Waynesville, North Carolina, U.S.A. Founded 2026. Genre Idle RPG / incremental. An idle almanac. Single player. Release date Thursday, February 11, 2027, on the U.S. App Store Status today App Store pre-order open, approved on iOS, macOS, tvOS and visionOS. Pre-order page: https://apps.apple.com/us/app/tideward/id6765781814 TestFlight beta open: https://tideward.app/install/ Android open beta on Google Play, free to test: https://tideward.app/idle-rpg-android/ Platforms Eight platforms, one developer. Apple: iPhone, iPad, Mac, Apple TV, Apple Vision Pro, Apple Watch. One Universal app, one purchase, one save. The Watch is a place to play rather than a companion: a real fight runs on the wrist. Android: a native app for phones and tablets (Android 10 or newer), in open beta on Google Play. Windows PC: a version for Steam, in development, with a beta on its way. No date or price announced. Each store keeps its own save and its own purchase. No web build. Price Free download with a single one-time $9.99 unlock, Family Sharing on for that unlock. Beyond it, optional cosmetic purchases (profile icons, a card background) that touch nothing in play. Every purchase direct and one-time. No subscription, no ads, no loot boxes, no premium currency. Every product is a non-consumable; nothing sold twice. Languages Sixteen in-app, shipping at launch rather than after it: English, Arabic, Chinese (Simplified), Chinese (Traditional), Filipino, French, German, Haitian Creole, Hindi, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Vietnamese. Fifteen App Store storefront locales. Engine None. On Apple, native Swift and SwiftUI on all six platforms, SwiftData persistence, CloudKit private-database sync. On Android, a native Android app. No third-party SDK in either: no analytics, no crash reporters, no ad networks. Trades Twenty-eight trades: 8 combat, 7 gathering, 9 artisan, 4 wayfaring. A true 24 hours of offline progression, at full speed and with no penalty on return. Idle forecast The Harbormaster's Forecast answers "can I leave this running" inside the game: it dry-runs the current fight across the whole offline window and reports whether the player holds or falls, the haul to expect, and the time to the next combat level. It uses the same code that resolves the real offline fight. Accessibility VoiceOver on every control with a speech budget, Dynamic Type to the largest sizes, no state signalled by colour alone, Reduce Motion, Increase Contrast, and Smart Invert respected, one-finger play, no timed input. Mod support None. App Store apps cannot load third-party code. The usual reasons to mod an idle RPG are built in instead: the in-game forecast above, visible drop rates and item sources, App Intents and Shortcuts, and a full export of the player's own data. Online None. No first-party servers, no accounts, no friends list, no presence, no player counter. Single player, offline-first. On Apple, iCloud sync is the only network call; on Android the save stays on the device. Game Center Achievements and leaderboards, some of them weekly recurring. Opt-in. This is the whole social layer. Trademark TIDEWARD, USPTO Serial 99800434, filed May 2026 Websites https://tideward.app (game) · https://manugames.com (studio) Trailer https://youtu.be/sSFaEOR4uUs (1:35, live 3D gameplay) Social X @tidewardgame · Discord https://discord.gg/hw6w93astV Press contact support@manugames.com. A one-person studio, so you reach the developer directly rather than a press desk. Bugs and feature requests get worked far faster than the genre norm. No promised response window. Embargoes honored once agreed in writing, on a date that works for both sides. THE COMMITMENT Tideward is not built to keep taking money from its players. Every purchase is direct and one-time, a plain price on a thing seen whole, a $9.99 unlock or an optional cosmetic, owned permanently. No ads, no subscription, no loot boxes, no premium currency. Every product in the game is a non-consumable, so nothing can be sold to a player twice. ABOUT (150 words, copy-paste ready) Tideward is an unhurried idle RPG, an idle almanac, built by one developer for eight platforms: every Apple device, Android, and Windows PC. You tend a small coastal world through twenty-eight trades: combat, gathering, artisan, and wayfaring lines that keep working through a true 24 hours of offline progression. Before walking away you can ask the Harbormaster's Forecast whether the current fight will hold. On Apple it is one Universal app in pure SwiftUI for iPhone, iPad, Mac, Apple TV, Apple Vision Pro, and Apple Watch, where the Watch is a place to play; a native Android app is in open beta on Google Play, and a Windows PC version for Steam is in development. No accounts, no first-party servers, no ads, no subscriptions, and no third-party SDKs on Apple or Android. Sixteen languages ship in the box. A free download with a single one-time $9.99 unlock, with optional cosmetics beyond it; every purchase is direct, one-time, and permanent. Version 1.0 ships Thursday, February 11, 2027, from Manu Games LLC of Waynesville, North Carolina. CONTENTS OF THIS KIT screenshots/ 11 raw, un-decorated captures (no marketing overlay): 6 iPhone (1320 x 2868), iPad 13" (2064 x 2752), Mac (2560 x 1600), Apple TV (3840 x 2160), Apple Vision Pro (3840 x 2160), Apple Watch (416 x 496). icons/ Tideward app icon, light and dark, 1024 x 1024 PNG. studio/ Manu Games studio seal and illuminated plates (article art). All assets are free to use in coverage of Tideward and Manu Games. Please keep the marks unaltered and out of misleading contexts.