Building an idle RPG with SwiftUI and CloudKit
Why ship an indie game in SwiftUI instead of Unity, how CloudKit replaces a custom backend, and the tradeoffs of going native-Apple for an idle RPG.
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Why ship an indie game in SwiftUI instead of Unity, how CloudKit replaces a custom backend, and the tradeoffs of going native-Apple for an idle RPG.
Read more →How idle games calculate offline progress: a deep dive into simulating a full day of gameplay instantly. The math, algorithms, and tradeoffs.
Read more →How Tideward ships with no analytics SDKs, no ads, and zero third-party SDKs, and what it took to build a privacy-first idle RPG on Apple CloudKit alone.
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