How the Tideward alpha went, and how the beta is going
The Tideward alpha in numbers: 29 releases, 74 bug reports, 16 languages. Then the first eleven days of beta, and what is left before February 11, 2027.
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The Tideward alpha in numbers: 29 releases, 74 bug reports, 16 languages. Then the first eleven days of beta, and what is left before February 11, 2027.
Read more →Tideward is feature-complete and in beta ahead of its February 11, 2027 launch. Nothing you have built is reset, not at beta and not at 1.0. Here is exactly what changes, and the one thing that does.
Read more →The pre-order is live on the App Store for iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch. What pre-ordering does, what 1.0 has, and what it costs.
Read more →Tideward's external TestFlight alpha is live across iOS, iPadOS, macOS, and tvOS. Free to join, with 24-hour offline progression, no ads, and no tracking.
Read more →Lessons from running a Discord-based alpha for an indie idle RPG: how community feedback changed core mechanics, and why open development works.
Read more →Why I deleted GA4 from the Tideward site on May 1, what I lost, what I gained, and the cookieless tools that cover the decisions I actually make.
Read more →Trademark research, App Store positioning, and the soft conflicts that turned a fine dev codename into the wrong product name. The May 2026 rebrand, in full.
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